Originally posted by Kayden
View Post
Announcement
Collapse
No announcement yet.
Intel Aims For Open-Source OpenGL 3.0 Driver By Year's End
Collapse
X
-
-
Originally posted by Azpegath View PostDoesn't it help that the company owning the patent has actually gone bankrupt?
Leave a comment:
-
Originally posted by smitty3268 View Posthttp://www.opengl.org/registry/specs...ture_float.txt
You can view the patent itself here: http://www.google.com/patents/about?...BAJ&dq=6650327
20 years from the filing date would be June 16, 2018. I think it's standard practice that a lot of these patents are extended for a year or 2 though, so 2020 might be a safer estimate.
Leave a comment:
-
The ARB_texture_float patent is owned by SGI
SGI owns US Patent #6,650,327, issued November 18, 2003. SGI
believes this patent contains necessary IP for graphics systems
implementing floating point (FP) rasterization and FP framebuffer
capabilities.
SGI will not grant the ARB royalty-free use of this IP for use in
OpenGL, but will discuss licensing on RAND terms, on an individual
basis with companies wishing to use this IP in the context of
conformant OpenGL implementations. SGI does not plan to make any
special exemption for open source implementations.
Contact Doug Crisman at SGI Legal for the complete IP disclosure.
20 years from the filing date would be June 16, 2018. I think it's standard practice that a lot of these patents are extended for a year or 2 though, so 2020 might be a safer estimate.
Leave a comment:
-
I was talking about the HDR floating point texture thing or whatever it is, not the s3tc patent.
Leave a comment:
-
I think you've posted in the wrong topic. Didn't you want to post it on this topic: http://phoronix.com/forums/showthrea...ght-Be-Invalid?
Leave a comment:
-
Anyone know the patent # for this texture patent everyone is talking about and who owns it?
Leave a comment:
-
Que the Intel Windows GL team saying "Quit it" and just porting the much-better linux driver from there on :P
Leave a comment:
-
Originally posted by AlbertP View PostIt seems like http://en.wikipedia.org/wiki/Intel_GMA does not contain the hardware support for GL / DX, but the highest version supported by the drivers.
And it was that page where I got my info about GL & DX support.
There's no reason the support can't be added, though, and the Intel Mesa devs have said they plan to add full GL3.3 support to all the current hardware and that they haven't run into any issues that would cause them to think it won't happen.
Leave a comment:
Leave a comment: