A colleague of mine recently showed me some nice work done with Assembler for GCN. This only works with OpenCL with AMDGPU-PRO and RadeonSI. Those drivers don't support this feature officially. So I want to know if there are plans on supporting third party compiler and assembler for developing and optimizing OpenCL programs and OpenGL/Vulkan shaders. I know there is SPIR-V but this a portable IR not a native binary format.
Maybe the benefit of writings shaders and programs in assembler are small but it would be still a nice feature to have. Also to support an official binary format for GCN-native programs should be relatively easy.
Maybe the benefit of writings shaders and programs in assembler are small but it would be still a nice feature to have. Also to support an official binary format for GCN-native programs should be relatively easy.
Comment