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Early Radeon Vulkan Windows vs. AMDGPU PRO Linux Benchmarks

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  • #51
    Originally posted by devius View Post
    That's not true at all. First you're reading the graph incorrectly. It doesn't list only exclusive releases by platform, but releases period. It doesn't matter if the game was first released on another platform or not, otherwise you could use that same argument for all cross-platform games: "nowadays Windows doesn't get any new games since they are all console releases first", and "Mac games are double counted since they are the same ones released on Windows" and the original Tomb Raider would be a Saturn game with the PS1 and PC releases "double counted".

    Then there's the fact that there have been Mac games since the early 80's, even before Linux was invented, and even after that there are a lot of Mac exclusives. Also, the ones that aren't exclusives are usually released on Windows and the consoles of the time as well, so there are a lot of what you call "double counting" in all platforms. Not sure why you decided to treat Linux differently.
    I think I was reading the graph correctly, as that was exactly my point.

    In your original mail you said 'there were about as many games released for Mac + Linux combined as Windows', as these games are predominantly cross platform you can't simply add together the releases of both platforms and say that combined they have the same number of games as Windows.

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    • #52
      Originally posted by devius View Post
      Sure, but there is some strong correlation, because no publisher would release games for a dead platform where there are no sales.
      I'm sure there is a correlation.
      But also the reason Linux gets so many games is because amongst the dev community there is a lot of goodwill towards linux from the individuals involved. In a lot of these companies there are enough individuals who want to support Linux (personally) and think it's the right thing to do and hope that the platform will get uplifted in the future etc.. That idealism is a big reason why we now get much more games than our 1% market share should justify. Of course that doesn't fly in every company (especially huge publishers) but in some devs that line of thinking plays a subliminal role.

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      • #53
        These results are better than I expected to see. Well done AMD for starting to get back on track.

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        • #54
          Originally posted by Herem View Post
          In your original mail you said 'there were about as many games released for Mac + Linux combined as Windows', as these games are predominantly cross platform you can't simply add together the releases of both platforms and say that combined they have the same number of games as Windows.
          Hmm.... ok then, so by that logic Windows + Mac combined don't actually have about 90% of all the PC game releases compared to Linux, but only 60% since most Mac games are also present in Windows. Wow!! 40% of all game releases on the PC platforms were on Linux!!! Amazing!...That's a pretty weird logic, saying that some releases don't count because those same games were also released on another platform. Seems like distorting reality and the kind of made-up math used by marketing companies to me.

          What that graph shows is the number of game releases per platform. In my original comment I only said that the number of game releases on the Mac and Linux platforms are about the same as the number of game releases on Windows. How can you say that is not true when it is? I mean, imagine there were 20 games released on Windows, 12 on Mac and 8 on Linux, that's 20 == 20 (12 + 8).

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          • #55
            Originally posted by devius View Post
            I mean, imagine there were 20 games released on Windows, 12 on Mac and 8 on Linux, that's 20 == 20 (12 + 8).
            If the 8 games on Linux were all also all released for Mac there would still have only been 12 different games released on the combined platforms. Therefore Windows would have had almost twice as many unique games released.

            Not only does Windows have more unique games released for the platform but the total sales (which is really the most important figure) of each game is also generally much higher on Windows.

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            • #56
              Originally posted by smitty3268 View Post
              A year ago DX12 was the only one existing, so they didn't have much choice. ...
              Mantle was existing too.

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              • #57
                Originally posted by drSeehas View Post
                Mantle was existing too.
                Mantle died when DX12 was announced. Many of the games that were porting to Mantle just flipped that code over to DX12, so there was no big loss there.

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