Originally posted by bridgman
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Bridgman, I think that would make a lot of sense. If AMD opened up the shader code for R600 (feel free to remove post-processing), it would be another big sweep of good FOSS PR.
Surely it would also be rather fast for a qualified dev to remove any secret post-processing; sure, there's bound to be a legal review after that, but for shader code it should be lighter than for actual specs.
Much faster than writing one from ground-up, to be sure
Could you tell whether it's in a standard spec (GLSL, OpenCL...) or in something ATI-specific? Even if it only ran on R600+ gpus, it would make a great headline, wink wink.
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The shader code is *only* post processing AFAIK, I don't think we decode on shaders in the proprietary stack today - it's either CPU (r600) or UVD (everything else).
My recollection is that the code starts in a high level shader language (probably HLSL) but then is hand-tweeked in some places.Test signature
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