Originally posted by pal666
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WRT to bandwithth:
1. It isn't as simple as waterflow. You can't just add numbers.
2. This is declared, marketing number, that is never reached. Real bandwidth is usually considerably lower.
3. Higher refresh rate consumes bandwith multiple times. Once when pixels are acquired for frame refresh, and once when they have to be recomputed. Why else would you have higher frame rate ?
4. All this doesn't just cut a part out of available bandwith, it considerably lifts latencies that CPU sees when accessing RAM.
5. Let's estimate at the numbers again: 2 DDR3 channels with 2133MHz times 8 bytes/transfer means roughly 32 GB/s - peak. Real number is problably at 25GB/s or lower.
One 4k@144Hz needs 5GB/s out of that. How is that "order of magnitude" ? Keep in mind that if I want to have even good 2D animation, I need at least another 5GB/s for that display just to be able to draw a frame during the time monitor is showing last frame. That's at least 10GB/s, probably more, for simple 2D. And one monitor.
With 2 or 3 of those on my system, I'm out of the bandwidth, even before CPU managed to step into equation for its needs.
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