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Sony Contributes ~73%+ Performance Improvement For exFAT Linux Driver
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Personally I have started to format all my external drives and large USB keys as ExFAT. I used to have NTFS on my external HDD/SSDs since I often work with Linux and Windows boxes and it worked "alright" except for the occasional data corruption. I have since formatted the drives with ExFAT and I have been experiencing slightly increased read/writes and so far no data corruption. The only but I have (and it's minor) is the lack of long partition label support.
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Creates 1000 directories in 56 seconds ... I suspect there's still a lot of performance left on the table there. That's only 18 directories/second.
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Originally posted by catpig View Post
Well, (V)FAT and NTFS also have open source implementations. Though as other people have pointed out both of those have severe drawbacks.
But what happened to the MS patents on exFAT?
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Originally posted by piorunz View PostI never used that filesystem to be honest. What are its advantages? It's open source? It comes from Microsoft, right?
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Originally posted by hajj_3 View Post
pretty sure only required on 64GB+ sd/microsd cards
The same applies when I format USB 3.0 flash drives for the same purpose, allowing others to "play" a big video file on their computers. If only televisions directly supported mp4 and USB 3.0 on their USB inputs, people wouldn't even need a computer for those files. But TVs generally support only USB 2.0 (too slow), and a few types of photo-images, primarily JPG.
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Originally posted by skeevy420 View Post
It'd be bitchin if we got the PSN in addition to Steam, Epic, Origin, Uplay, Xbox Live, and whatnot. The goshdarn PS4 and PS5 might as well run the FreeBSD equivalent of SteamOS 3; both using the same consumer PC CPU and GPU manufacturer for their hardware. Due to the numerous executable VM methods and compatibility layers, there's no technical reason Sony couldn't figure out one of those for the executables, whip up PSVK to convert their graphics over to Vulkan, and then release a PC and Linux store with the Sony equivalent of Proton to power the games.
Microsoft was smart when making a Windows 10 version a requirement with Xbox Live...who also happens to use the same consumer PC CPU and GPU hardware as Valve and Sony.
Besides, fixed hardware is useful for developers, which is an incentive to target the platform. Once you lose that, why would they prefer to make PS exclusive games when they could reach a wider audience with Steam?
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Originally posted by CochainComplex View PostVery nice, but if its going to be used on 5.19 it will not affect a lot of mobiles. Most likely they have to backport it down to...3.x? or 4.19? dont know which one is currently used for Android phones. But usually its quite old old long long stable.
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Originally posted by theriddick View PostI'm surprised Sony hasn't yet released a Store app like MS Live Games Service whatever it is for Windows AND Linux. Keeping everything on their exclusive and hard to get PS(5) consoles is going to really hurt them in the long run.
Microsoft was smart when making a Windows 10 version a requirement with Xbox Live...who also happens to use the same consumer PC CPU and GPU hardware as Valve and Sony.
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Originally posted by jacob View Post
It is open source and has one HUGE advantage: like (V)FAT it offers perfect interoperability by being supported by everything and everyone. But unlike (V)FAT, it's 64 bit so it doesn't suffer from the same volume size limitations. I think (but don't take my word for it) that it also got rid of that horrible hack in VFAT that allowed long file names on top of the old 8+3 format. Instead it supports long file names natively.
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