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Keeping commits and merge requests sensible makes the life of maintaining the software much easier, though. Writing sensible commit messages, keeping...
Sound effects like footsteps, gunshots and explosions require the client to know the source location, in order to do proper 3D audio calculations. It'd...
It is unfortunately not related at all. Smaller cache size just means that individual compiled shaders, with sizes varying greatly between a few hundred...
There are many shaders for many games. They're probably adding shader binaries from more games with each update for a variety of different mesa point...
It's not just performance you gain, but also compatibility. A lot of very popular games will show severe visual artifacts when using the LLVM shader backend....
Which means Wine-Staging is fulfilling the purpose it's named for, to be a staging/trial area for new patches to be tested before they're upstreamed....
Coding standards. The Wine project is adamant about their pure C implementation, while DXVK is a project written in C++. I don't know if there are any...
Unfortunately for you, Michael's description of the bug fixed leave a lot to be desired and can be quite misleading. What was fixed was a SecuROM bug...
Games that already run natively make for great and convenient comparisons for judging the performance and accuracy of DXVK. Fixes for these games could...
I'm afraid I don't follow. Is the 19.3 release happening this year, as implied by the version number, then the feature cut-off has either already happened...
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