Originally posted by bug77
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Google Deprecating RenderScript In Favor Of Vulkan Compute
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Why are you trying so hard to side with Google on this?
Originally posted by tildearrow View PostProbably because OpenCL is more "workstation"-oriented.
Originally posted by tildearrow View PostSeeing OpenCL on an exclusively mobile chip sounds like a dream
Originally posted by tildearrow View Post(floating point requirements, which were not viable 10-20 years ago when we had the first mobile device chips).
RenderScript debuted in Android 3.0, which came out in 2011.
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Originally posted by coder View PostIt's what they opted for, instead of embracing OpenCL.
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Originally posted by CochainComplex View Post
among other nice features I can recommend /e/ OS https://e.foundation/ ....you will get newer "android" builds for older devices.
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Originally posted by drakonas777 View Post
Actually HT was inspired by Alpha. Jim Keller brought this "philosophy" from the DEC when he joined AMD afterwards.
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Originally posted by Alexmitter View Post
Not more low-level. Its a simple very feature-less API designed for a simple very feature-less GPU.
Vulkan is low level as in its API matches the hardware feature set of a proper modern GPU, and that is simply more then Apple's Toy Tile Render GPU.
But congrats, to say that Apple's GPU is a "Toy Tile Render GPU" wins you 1st Place in the MOST IGNORANT THING SAID TODAY award.
It's STUPIDLY easy to waste die space and registers and CUs to the point of making a GPU which needs 4 Onboard fans AND a Water Block just so you can brag that your rig can do a Blender render, mine Ether, run a BOINC client, play Crysis AND watch "John Wick 3" in 4K all at the same time. Because...you know, you're parents still pay the electric bill.
But it takes real engineering skills to replicate the performance of a discreet mobile Nvidia GTX 1650 embedded in die in a completely fanless laptop.
Oh...by the way... every Nvidia GPU since Maxwell and every AMD GPU since Vega can do Tile Based Deferred Rendering. But I guess they're "toys" also...right ??
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Originally posted by Azrael5 View Post
Android is on mobile, unlike chromeOs. So I consider the vulkan integration able to take benefit from the GPU despite of Renderscript a progress for users (I'm not questioning about google company and its Os as well, because I'm used to apply linux Oses which I prefer).
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Instead of everyone, I will just say thanks for the various dialog. It has been informative and interesting, and that is not sarcasm, I mean it.
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Originally posted by schmidtbag View PostOne of the few times where Google abandons a project and it isn't a major problem.
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