Originally posted by deanjo
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Icculus Ports Prey Game Client To Linux
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Originally posted by xav1r View PostReally? I thought Croteam internally worked on the linux client. I dont think ryan was involved.
Part of his CV from http://icculus.org/~icculus/resume.txt
Croteam, http://www.croteam.com/
* Contracted to port Serious Sam: The First Encounter to Linux.
* Contracted to port Serious Sam: The Second Encounter to Linux.
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Originally posted by Svartalf View PostThis can be due to one of two things, either what you suppose, or that someone used DirectPlay as the network abstraction layer.
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Originally posted by yogi_berra View PostCroteam ran into licensing issues with gamespy in SS2, their first linux beta had full multiplayer but because they didn't RTFL or PTFL on gamespy we didn't have multiplayer in later releases. 2K didn't support Croteam with that issue which is probably why Croteam dropped 2K as a publisher (and probably why we won't get a full linux client for SS2).Last edited by Svartalf; 02 November 2008, 01:07 PM.
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Originally posted by Aradreth View PostRyan was involved in the serious sam ports
Part of his CV from http://icculus.org/~icculus/resume.txt
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Originally posted by xav1r View PostDamn, so gamespy is the biggest obstacle to linux native clients. We should all boycott ign's gamespy.
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Originally posted by yogi_berra View PostThere are pros and cons to all middleware, but remember not everyone has the resources to host and run their own master server so in that sense GameSpy can make sense.
Speaking of master server's is Prey multiplayer dead?
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