Originally posted by RobbieAB
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Icculus Ports Prey Game Client To Linux
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Originally posted by RobbieAB View PostIt depends what they want to measure....
Two metrics come to mind: 1) How many people play it on Linux, and 2) How many extra copies will a Linux client sell.
Realistically, they don't care about 1, they care about 2. For 2, download numbers are irrelevant, they don't care how many people are playing it on Linux. What they want to know is how many extra sales a Linux version will generate. If you already have a copy, you will clearly buy the game without a Linux client, so they don't care about the fact you would like a Linux client, you will buy without a Linux client being available.
What I was suggesting was that they want to measure is how many extra sales providing a Linux client will generate, irregardless of the platform those sales will be run on. Don't forget that a Linux client may generate extra windows sales, due to the friend effect. That wouldn't show up in the download numbers. At the end of the day, they don't care what you do with the little piece of plastic once they have your money, and they are in the business of selling you little pieces of plastic.
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Originally posted by niniendowarrior View PostI'm inclined to agree with this one. Ultimately, it boils down to if a company can see a benefit in their balance sheets by having to recognize Linux in some form, though in most instance that would mean recognizing Linux sales independently from Windows.
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Originally posted by deanjo View PostBut to do so you would have to "strike while the iron is hot". Not 2 years post release of the original version.
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Originally posted by deanjo View PostBut to do so you would have to "strike while the iron is hot". Not 2 years post release of the original version.
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Originally posted by niniendowarrior View PostWell, if you consider that Mac ports also took a while before they were released, I think companies "still see the iron hot" many years after the Windows release, otherwise, we'd not get any port whatsoever (Mac nor Linux).
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Originally posted by deanjo View PostI can tell you with great confidence that the games for Mac that are released at the same time as the PC version experience far greater (and I mean by a great margin, not just 200% - 300% more) sales then old titles enjoy.
I do suppose by chasing the extra dollars, it makes the entire endeavor completely optional.
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