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Serious Sam VR: The First Encounter Is Just About There For Linux

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  • #11
    Originally posted by debianxfce View Post
    You just stand and kill enemies, no running around, boring.
    https://www.youtube.com/watch?v=EDuG7OHaoas
    Please read the article title, it it about a different game, SSVR The First Encouter https://www.youtube.com/watch?v=wfULgftxJOE

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    • #12
      Originally posted by debianxfce View Post

      How you explain the existence of INCELL VR game then:-)
      https://www.youtube.com/watch?v=yXoFMNG0PMM
      The fact that it's essentially a racing game and racing games don't make people as queasy as games where's you're running around. Games like incell still make most people queasy in roughly 20 to 40 minutes depending on how sensitive they are to motion sickness and with really sensitive people this can be as little as 5 minutes.

      I know this because I am pretty sensitive and I've tried games like this. If your real life and in-game movement don't match up, I get pretty queasy in 5 to 10 minutes depending on the game and hardware. Half Life 2 on the Occulus DK2 for example made me sick enough that I had to stop playing it in less than 5 minutes.

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      • #13
        Originally posted by roothorick View Post
        The compositor we know to use Vulkan; I don't know how exactly that process plays out underneath. Presumably there's some GLX / Vulkan wizardry to transfer the frame data from the game's graphics context directly to that of the compositor; if you're already doing that Vulkan-to-Vulkan I could see GLX-to-Vulkan being pretty doable as well
        Currently when trying to start hellovr_opengl, the compositor fails and logs
        Initializing CVulkanVRRenderer
        Failed to fetch KHX shared memory extension functions!
        Failed to initialize compositor
        Failed to start compositor: VRInitError_Compositor_Failed
        This shared memory extension might be similar to nvidia's opengl-vulkan interop extension. But we won't know for sure until khronos releases the actual spec for it and the radv developers can release their internal code for it.

        If there was a public vulkan test app for steamvr, I would test whether it works without this extension, but as we know, there is nothing, so just like the last 3 years, we keep waiting.

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        • #14
          Ginger reduces seasickness/motion sickness, does it work for VR sickness?

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          • #15
            Originally posted by andrei_me View Post
            Ginger reduces seasickness/motion sickness, does it work for VR sickness?
            General consensus in the Twitch VR community is yes. Haven't tried it myself, I intend to tomorrow.

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