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Serious Sam VR: The First Encounter Is Just About There For Linux

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  • Serious Sam VR: The First Encounter Is Just About There For Linux

    Phoronix: Serious Sam VR: The First Encounter Is Just About There For Linux

    Croteam issued a new build of Serious Sam VR: The First Encounter today and there is now VR support on Linux, pending an updated SteamVR for Linux...

    http://www.phoronix.com/scan.php?pag...-Linux-Pending

  • #2
    Finally!

    Originally posted by phoronix View Post
    Croteam mentioned that VR is mow supported on Linux

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    • #3
      So would that be actual HTC Vive support? Or OSVR? With Nvidia driver? What's the situation...

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      • #4
        On your mark...

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        • #5
          You just stand and kill enemies, no running around, boring.
          https://www.youtube.com/watch?v=EDuG7OHaoas

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          • #6
            What do they mean by Vulkan being recommended? I thought Vulkan is required for Linux VR.

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            • #7
              The non-VR version which could be played by more than 3 people is still missing too.

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              • #8
                Originally posted by debianxfce View Post
                You just stand and kill enemies, no running around, boring.
                https://www.youtube.com/watch?v=EDuG7OHaoas
                The thing about VR is that in most cases the movement of the in-game character has to be the same as the player in real life or you run the risk of serious motion sickness. Until developers can start doing "building scale" or "world scale" rather than just room scale VR games where you're standing up and moving about will have to be limited to room scale type experiences where you only move around a bit or use the "point-to-teleport" mechanic found in games like the VR version of The Vanishing of Ethan Carter and Valve's own The Lab.
                Last edited by L_A_G; 02-17-2017, 05:56 AM.

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                • #9
                  Originally posted by L_A_G View Post
                  The thing about VR is that in most cases the movement of the in-game character has to be the same as the player in real life or you run the risk of serious motion sickness.
                  How you explain the existence of INCELL VR game then:-)
                  https://www.youtube.com/watch?v=yXoFMNG0PMM

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                  • #10
                    I am very interested in VR on Linux. I currently use an Oculus Rift CV1 on Windows 10. If the Vive works on Linux I will likely move to Vive. The tracking issues are better on Vive anyway. But the HDM and hand controllers are perhaps better with the Rift. The first time I tried VR was playing HL2 on Linux with a DK2 and to me it was revolutionary. It's too bad the CV1 neither supports HL2 or Linux now.

                    As to VR sickness, I only get really sick when rotating my body in the game but not in reality. I don't get sick from translational motion. The solution for FPS games for me is snap turning where you rotate in discrete angles say 45 degrees and rotate your body physically otherwise for smaller angles. In fact you could just use your body for turning anyway. That's because tracking with two sensors with the Rift is not great (at least with how I have them configured) and I also get tangle up in the cord sometimes. That's why I use a combination of snap turning and physical rotation. You also build up a tolerance to VR sickness after a week or so of use just like sea sickness.

                    In any case, I want more FPS like VR games. The teleport and stand in place shooting games are not my thing.

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