Originally posted by librin.so.1
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Talos Principle Is Still Struggling On The RadeonSI Driver
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Michael Larabel
https://www.michaellarabel.com/
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I found playing the game on wine using gallium(d3d9) to be a smoother experience on my AMD card. When playing it natively in OpenGL the frame rates are *ok* on the RadeonSI drivers, but the game hitches for the first few minutes of loading a new level. The Shadow bug was so annoying I had to disabled dynamic lighting all together, which is a shame as it's quite immersive when it works properly.
I keep hoping for more big improvements on the open source stack, but the bug fixes seem to drag on. Which is forcing me to look at Nvidia and closed sourced drivers for my next PC.Last edited by LeJimster; 13 February 2016, 09:50 PM.
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Originally posted by LeJimster View PostI found playing the game on wine using gallium(d3d9) to be a smoother experience on my AMD card. When playing it natively in OpenGL the frame rates are *ok* on the RadeonSI drivers, but the game hitches for the first few minutes of loading a new level. The Shadow bug was so annoying I had to disabled dynamic lighting all together, which is a shame as it's quite immersive when it works properly.
I keep hoping for more big improvements on the open source stack, but the bug fixes seem to drag on. Which is forcing me to look at Nvidia and closed sourced drivers for my next PC.
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Originally posted by haagch View PostBug report for "shadows were jerky" https://bugs.freedesktop.org/show_bug.cgi?id=93594
For me that makes the game unplayable. It's far too distracting.
The bug report also mentions on how to change settings such that there are not more flickering shadows. Just disable dynamic lightning.
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Originally posted by LeJimster View PostI keep hoping for more big improvements on the open source stack, but the bug fixes seem to drag on. Which is forcing me to look at Nvidia and closed sourced drivers for my next PC.
Originally posted by EoD_ View PostThe bug report also mentions on how to change settings such that there are not more flickering shadows. Just disable dynamic lightning.
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Originally posted by EoD_ View Post
The bug report also mentions on how to change settings such that there are not more flickering shadows. Just disable dynamic lightning.
I mean, I play flash games with no dynamic lighting, no problem. But those were designed to be like that. If you play a game designed to use dynamic lighting with only static lights, it just looks weird and dull. You might as well turn off texturing and just concentrate on the gameplay </sarcasm>
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Originally posted by bug77 View Post
Why would you want to disable dynamic lighting? It's a feature so basic it predates the pixel shader. And it adds substantially to the immersion.
I mean, I play flash games with no dynamic lighting, no problem. But those were designed to be like that. If you play a game designed to use dynamic lighting with only static lights, it just looks weird and dull. You might as well turn off texturing and just concentrate on the gameplay </sarcasm>
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Originally posted by duby229 View Post
Ok, but then shouldn't such a basic and ancient technology be an indication to the game company that their shit doesn't work right? If that feature works on that card and driver on any other game, then it's the game that's broken.
Originally posted by marek View PostDynamic lighting is indeed a very old thing, but initially it was also ugly as hell. What's in the game is way more advanced than that.
Let's just assume it's a driver bug until we find out what's causing it.
There is some truth in what you say, tho. Every new graphics tool is abused first, before artists/developers learn to wield it right. I still remember back when we got PixelShader 2.0 how nearly every game had characters that looked like plastic. For example, this guy was in Doom3, several years after PS2.0 was upon us: http://vignette2.wikia.nocookie.net/...20110913092946
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