Originally posted by bug77
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Spending time on profiles would lead to some games running faster, but others wouldn't work at all.
Developing OpenGL feature support will lead to more games working, but with unoptimised (but potentially still write playable) frame rates.
I'm quite happy that AMD are prioritising OpenGL features over individual game enhancements at this point in time. The quicker Mesa reaches OpenGL 4.5 compatibility the better.
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