Originally posted by dungeon
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Ashes of the Singularity Confirms Planned Vulkan Linux Port
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The only thing that really concerns me is when AMD will get Vulkan support for linux. Intel doesn't really have much pressure to get it done since no serious gamers use intel graphics. I'm sure the nvidia closed-source drivers will be relatively quick to support it. But catalyst is getting closer and closer to being phased-out while mesa still has a lot of catching up to do. Then again, I'm not sure how much of the existing mesa code can be used for Vulkan.
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Originally posted by schmidtbag View PostThe only thing that really concerns me is when AMD will get Vulkan support for linux. Intel doesn't really have much pressure to get it done since no serious gamers use intel graphics. I'm sure the nvidia closed-source drivers will be relatively quick to support it. But catalyst is getting closer and closer to being phased-out while mesa still has a lot of catching up to do. Then again, I'm not sure how much of the existing mesa code can be used for Vulkan.
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Originally posted by schmidtbag View PostThe only thing that really concerns me is when AMD will get Vulkan support for linux. Intel doesn't really have much pressure to get it done since no serious gamers use intel graphics. I'm sure the nvidia closed-source drivers will be relatively quick to support it. But catalyst is getting closer and closer to being phased-out while mesa still has a lot of catching up to do. Then again, I'm not sure how much of the existing mesa code can be used for Vulkan.
ps- accroding to Valve; Nvidia, Intel and AMD all have working Vulkan drivers already.
Last edited by humbug; 27 October 2015, 12:44 PM.
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Originally posted by schmidtbag View PostIntel doesn't really have much pressure to get it done since no serious gamers use intel graphics.
But as usual when it comes to hardware accelerated graphics, games are only use case that many people think of (because of "3D").
Accelerated graphics play a huge role in mobile interfaces on touch screens. Which translated to the embedded sector since they are now also using touch screens.
Embedded Linux is huge in the embedded sector, Intel would really like to be more present there since this is a market ARM is traditionally very strong in.
And Vulkan is not only about accelerating rendering, it is also about doing that rendering more energy efficiently than OpenGL.
Better energy efficiency does not only mean more battery life for mobile devices (whic arguably would not matter for built-in embedded devices), but it also means less heat, which is immensly more important for embedded devices.
So yes, games or the need of games might not put much pressure on Intel to get Vulkan drivers ready for Linux, but the big picture is way bigger than just games.
Cheers,
_
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Originally posted by schmidtbag View PostIntel doesn't really have much pressure to get it done since no serious gamers use intel graphics.
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Says that Valve paid for it. So unless something happened, linux on intel graphics has open-source vulkan support.
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Originally posted by schmidtbag View PostIntel doesn't really have much pressure to get it done since no serious gamers use intel graphics.
Their current work is clearly prioritizing GLES 3.1 support over the desktop GL features, and I think they'll continue to prioritize the mobile sector.
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