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Steam Linux Usage Went Up A Tiny Amount In September, Still Less Than 1%
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Personally I'm waiting for Insurgency to be released on Linux, they've already got it ported to the Mac...
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Originally posted by << ⚛ >> View PostLinux is too fragmented. The Steam client doesn't work on Gentoo.
The real problem is the crappy game ports we see constantly these days on Linux. Bioshock Infinite has annoying pauses every few seconds... With a gaming laptop with dual Samsung 850 Pro SSDs (1Tb), Intel Core i7-4710HQ @ 2.50GHz, and an Nvidia Geforce GTX 970M - that shouldn't really be happening...
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Originally posted by tegs View PostWell, I dual boot between Ubuntu and Windows 10 and would like to see the survey consistent no matter the OS. I generally play the Linux version unless it is a port that runs much better on Windows (like Borderlands 2 and Bioshock Infinite), but the majority of games are not on Linux.
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Originally posted by << ⚛ >> View PostLinux is too fragmented. The Steam client doesn't work on Gentoo.
EDIT: And if you're using mesa, you also want to delete the libstdc++ bundled with steam-runtime:
Code:rm -f ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libstdc++.so.6* rm -f ~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libstdc++.so.6*
Last edited by daemon32; 02 October 2015, 03:39 PM.
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Originally posted by dh04000 View Post
People in this forum need a lesson in statistics.
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Guest repliedLinux is too fragmented. The Steam client doesn't work on Gentoo.
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Originally posted by Ardje View PostActually % is very useful, if it is with regards to a baseline. Like % of the number of users in 01-01-2013. I cannot see any meaningful percentages in platform.
(btw, these "< 1% Linux users" we had since forever were about 1,15 million people in mid august, according to https://twitter.com/steam_spy/status/633537630727180288 - even if that seems insignificant next to 130mio windows gamers, it's more people playing on Linux than I could have imagined 10 years (or even 5) ago)
What would also be interesting is percentage of people buying games with Linux ports on/for Linux vs all people owning that game on Steam. In the end game devs don't care that much how many people with what platform use Steam (possibly only to play one or two games that require it), but how many actually *buy* games there.
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Originally posted by adakite View PostThis what I told twice (at least) Michael to report rather than "%", which are not that useful.
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