Originally posted by niniendowarrior
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In my case, I've not seen a dime yet from the work I've done for LGP (though that may change with some of the other projects I've got that're not directly related with them that're in progress...)- insufficient sales to cover anything but costs to produce Ballistics from what I understand right at the moment. I get paid royalties for the work done as I'm a consultant under contract- and I do believe that what I just said is what's happening here. You see, while I don't wholly agree with the DRM decision Michael Simms made recently, I can't completely disagree with it either. I can't tell people WHAT to do here.
It's part of why I've had a bit of trouble trying to make the time to finish off the last bit of shader related problems in Bandits and put it through it's last few beta runs to make it go gold.
It's also part of why I've started this thread and started the process of trying to scrape up porting projects separate from LGP without trying to compete with them. More titles means more exposure to the players in the space and the likelihood of me getting in Ryan's or Timothee's position is MUCH better and there might end up being something that makes a little cash for me afterall.
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