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Hm... 53 pages times 10 posts... you've got yourself quite a job there
That's something on the order of about 20 or so people to mention, yourself included... I think I can gratefully do that for the people that goaded me, for all intents and purposes, into starting this whole thing, don't you?
That's something on the order of about 20 or so people to mention, yourself included... I think I can gratefully do that for the people that goaded me, for all intents and purposes, into starting this whole thing, don't you?
That for sure... although I'm definitely not one of those who goaded you into things... after all I came here way later
VU having the rights makes it a bit iffy for a publishing deal.
However, if Rebellion Developments used the same basic engine for 2 that they did with the original, then it may be a simple thing to resurrect the engine source over on icculus.org and bring it back to playability based on availability of the game assets.
This one's worth us digging about a bit in the same vein as ioquake, etc...
Aliens Vs Predator 2 was not made by Rebellion, but by Monolith using one of the Lithtech engines. I know, because I was a big fan of the franchise at the time.
Nothing beats the original in beeing absolutely horryfing, though. The Marine campaign is definately the scariest thing I've EVER played.
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