Originally posted by hmmm
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LGP To Start Work On Another Game
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Originally posted by deanjo View PostI actually meant the Aurora Engine (too many engines to keep track of ). What the creators of The Witcher did with that engine was awesome. (Hint hint another game I would love to see ported )
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Originally posted by Svartalf View PostNow... Take a wild guess WHO cancelled it, hm?
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Originally posted by Aradreth View PostAtari of course seeing as it happened about the same time they became the publisher I believe. A stupid move on their part in my eyes seeing as it was being made to be cross platform, so all the work done to allow it to run on Linux (and mac? not sure if a mac version was planned) prior to it being cancelled was lost with no monetary benefits.
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Originally posted by Svartalf View PostProbably not so stupid a move...they were courting MS at the time; don't forget that NWN2 was changed to DirectX only, partly due to their desire for an X-Box 360 version that would compete with Oblivion which ended up going nowhere because they were largely barking up the wrong tree with NWN2.
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Sacred tanked on Windows, who would want this on Linux since we have The Witcher and the rest running fine with WINE?
too bad that the good intentions of linuxgamepublishing meet these bad game choices
and another thing "plans to ship the title in August of this year" lulz... the X3 port should have been out in Aug 2007, now it's just at Closed Beta 9...wtf?!!?!
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Originally posted by Aradreth View PostAtari of course seeing as it happened about the same time they became the publisher I believe. A stupid move on their part in my eyes seeing as it was being made to be cross platform, so all the work done to allow it to run on Linux (and mac? not sure if a mac version was planned) prior to it being cancelled was lost with no monetary benefits.
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Originally posted by deanjo View PostNWN2 for mac exists and the renderer is openGL. It does not use the Cider engine and is fully native.
http://www.aspyr.com/product/info/84
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