Does anyone else have FFXIII-2 on their steam under Linux/SteamOS? Well, I do, but it seems the install is only 29MB or so.
I would be nice if the port was underway
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Signs Of Final Fantasy XIII-2 Potentially Being Ported To Linux
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Originally posted by halfmanhalfamazing View Post
Qhimm Mods are the reason I still play <FF10 today. RIP Squaresoft, you were greatly loved.
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A Final Fantasy on Linux? Wow, that's like saying Linux will have a real - true - AAA game for the first time. This is not happening unless Valve is somehow convincing them.
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Anyway, The last SQUARE RPG games I remember playing were FF3 in the late 90s and Chrono Cross (emulated)
My Bro on the other hand played Chrono trigger, FF7 (pc) / 8 and 10 (ps2), He sold the ps2, so we still had FFX2 and FF13 unplayed lol (waiting for a good emulator or PC release)
So looking at the reviews on Steam they're still mostly positive and I think I will be able to get into this one, however not sure about my Bro...
Well we're both more busy than ever, so we'll probably be OK with it being quite Linear
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Am actually looking forward for SQUARE to port games to Linux
This will make steam machines more and more couch oriented and less a need to get a normal console, when pc gaming is more than capable.
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Originally posted by curaga View Post2 wasn't that bad, I finished the GBA edition of it earlier this year, plus the new content. I never got far in the NES version of it though, that was the brutal one.
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2 wasn't that bad, I finished the GBA edition of it earlier this year, plus the new content. I never got far in the NES version of it though, that was the brutal one.
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Originally posted by jagoly View PostWell, I would be one of those people that loved the job system
And, honestly, I didn't find it grindy at all. In fact I liked the fact that you actually had to level up your characters.
If you say that V is grindy, you definitely shouldn't play II. OH MY GOD THAT GAME TAKES FOREVER.
I liked V's gameplay a lot - it really pushed the rather outdated paradigm of menu-based RPG combat to an interesting limit (Like earthbound pushed Dragon Quest-style combat to the limit). The story was rather bad but this was when actual writing in a game was something new (well, for consoles).
VI is glitchy as all hell but I thoroughly enjoyed the gameplay systems in there - it was a great sweet spot between the old, polished gameplay and the new budget and detail afforded to the later, angsty-er games.
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