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Unreal Engine 4.5 Is Looking Fantastic
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Originally posted by clementl View PostReal-time shadows using ray-tracing techniques is something I've not seen in other engines. The video demonstrates this specific function. The environment is from a game called Fortnite, which has a cartoonish and thus unrealistic art-style.
probably for some kind of a non-uniform shadow mapping technique
although i myself have thought about doing shadows with (semi)pure ray tracing
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Originally posted by gotwig View PostGot it running under Archlinux, compiled from sources with one command.
Im part of the student program, so its free for me. Its very nice, only crashes when I create projects from templates, than I restart, and it works again, didnt crash yet under normal execution, but when it does, systemd creates a 6 GB (!!) coredump file.
Archlinux or systemd should fix this mess... #systemd says its archlinux fault, because they not limit it, even systemd ships this unlimited config by default.
If you need help, check #UE4LINUX on Freenode IRC, even Epic games people are there.
Switch to firefox.
On another note Arch is 100% responsible for setting their own SystemD flags.Last edited by grndzro; 15 October 2014, 06:20 PM.
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Originally posted by Sdar View Post
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Originally posted by Daktyl198 View PostWhile I understand that the engine is, in fact, quite good (I mean those videos show GREAT lighting effects), the only reason those demos look that "real" is extremely high resolution textures...
better lighting, shadows, reflections and stuff like that to better match the real world
it's not that hard to make, but it's hard to make work fast enough without going too much into approximations
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