(can't edit) and before jun 2013, it was 8GB
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Tesseract Is Looking Okay For A Small, Open-Source Game
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Originally posted by curaga View PostIt's actually trying to create a 16k x 16k x 16bit texture, 512mb in size. That's just plain crazy, even on a 3GB VRAM card, and they don't account for VRAM size at all.
Originally posted by eihrulNothing anywhere in the game allocates a buffer of that size. The shadow atlas is actually only 4096*4096*2bytes/pixel (GL_DEPTH_COMPONENT16 texture of 4096x4096) in size. The bug is therefor in Mesa. Looks like they have some internal overflow issue. Please forward the issue to them.
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Originally posted by ChrisXY View PostWell, radeonsi on my laptop takes some time to come along. With http://cgit.freedesktop.org/~tstella...spill-fixes-v3 it works. Sort of.
* For some reason shadows only work on high. When setting them to ultra this happens:
Code:radeon: Failed to allocate a buffer: radeon: size : 536870912 bytes radeon: alignment : 32768 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 536870912 bytes radeon: alignment : 32768 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 536870912 bytes radeon: alignment : 32768 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 536870912 bytes radeon: alignment : 32768 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 536870912 bytes radeon: alignment : 32768 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 536870912 bytes radeon: alignment : 32768 bytes radeon: domains : 4 failed allocating shadow atlas!
* MSAA seems to hang the whole machine.
I got this message in the log, maybe with MSAA, not sure?
Code:radeon_gem_object_create:62 alloc size 512Mb bigger than 256Mb limit
Screenshots: http://imgur.com/a/1Jj9H
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Citation:
Tesseract - repo moved to http://tesseract.gg. Contribute to lsalzman/tesseract development by creating an account on GitHub.
Line 1567:
Code:int size = min((1<<smsize), hwtexsize);
smsize is set on line 1620:
Code:VARFP(smsize, 10, 12, 14, cleanupshadowatlas());
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@curaga
It is the same what you quote, but did you spotted that code on github is abandoned read newest here:
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Originally posted by dungeon View Post@curaga
It is the same what you quote, but did you spotted that code on github is abandoned read newest here:
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