Originally posted by TemplarGR
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Originally posted by TemplarGR
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But overall I agree, and it's why I have written the command stream patches. Our problems are more on the CPU than GPU side. On the GPU we reach pretty much native speed on Nvidia cards with the proprietary driver. r600g doesn't get anywhere close, and neither do fglrx or OSX. See my FOSDEM presentation from last year.
Originally posted by TemplarGR
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Originally posted by TemplarGR
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A statement like "Wine can match Windows performance" will have to be evaluated on a game by game, OS by OS, driver by driver basis for a LONG time to come. Maybe forever.
My main point wrt a d3d9 mesa state tracker is not that it won't improve performance, but that it is, at the moment, an inefficient use of our time. The command stream which works everywhere has a much bigger impact. And no, we won't just put a random piece of code into our codebase. If we do that, we have to support and maintain it. Again, inefficient use of our time.
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