Originally posted by johnc
View Post
Announcement
Collapse
No announcement yet.
NVIDIA & Valve Work Together On SteamOS
Collapse
X
-
-
I think you can compare mantle a bit with cuda or physix, there will be always some games which use it, but it will not be necessary in general, just that those games will get an AMD logo instead of a Nvidia one I really think AMD should optimize OpenGL more than creating mantle, that's useless for most existing games - maybe usefull for future console ports. When it is possible to play Source engine games with radeon oss with less input lag than with fglrx then it seems to be very clear that AMD has no huge interest in the 1% market share segment. OSS drivers are nice, but they are usually not for the core gamers which buy every new card when it is out. SteamOS with AMD hardware could be so much cheaper than Intel+Nvidia but the only game that works better (no rendering artefacts at least) than Nvidia is Killing Floor. AMD is definitely missing an opportunity to shine, but they have to focus on the high volume markets first to make some money...
Comment
-
Originally posted by mrugiero View PostWhat I'm saying is that it won't, at least for the most common cases. Currently, any given player can get any given game for free. You just need to download a torrent. The people who pay for the games, actually pays for it because they A) know piracy is illegal and B) acknowledge the hard work it is to develop games, and that it should be economically rewarded as any other product. Making it easier to pirate will not change this.
Comment
-
Originally posted by AJSB View PostMantle can be the last nail in traditional consoles coffin....they always had the advantage to talk directly with hardware as opposite to PCs that need video drivers with a relative high level of abstraction...with Mantle, we will get almost same level of direct control (not exactly at same level...i believe there is still a slight level of abstraction but i might be wrong).
The problem of Mantle is that it's a AMD-only thing....unless AMD ( or...Valve (?!?) ) somehow convinces Intel and Nvidia join in...
Unfortunately I can't see the future of any agreement on GPU's ISA. AFAIK there are many different design choices among their ISAs.
Comment
-
Originally posted by borsook View PostThat's not true, unless you mean "any steam game". I can think of at least 20 titles off the top of my head which do not have pirated copies. Most of them are hardcore turn-based strategy games, but I'm sure there are other examples. This is not due to the fact that it is technically impossible to pirate them, but because nobody took the effort to. If you like to play games that do not fall into the mainstream you're pretty much have to go legal.
Also, I don't think those are the main sale of Steam anyway.
Comment
-
Originally posted by Kano View PostI think you can compare mantle a bit with cuda or physix, there will be always some games which use it, but it will not be necessary in general, just that those games will get an AMD logo instead of a Nvidia one I really think AMD should optimize OpenGL more than creating mantle, that's useless for most existing games - maybe usefull for future console ports. When it is possible to play Source engine games with radeon oss with less input lag than with fglrx then it seems to be very clear that AMD has no huge interest in the 1% market share segment. OSS drivers are nice, but they are usually not for the core gamers which buy every new card when it is out. SteamOS with AMD hardware could be so much cheaper than Intel+Nvidia but the only game that works better (no rendering artefacts at least) than Nvidia is Killing Floor. AMD is definitely missing an opportunity to shine, but they have to focus on the high volume markets first to make some money...
In the meantime they'd need to get radeon to utilize the hardware as completely as their driver (which should be the case anyway) and then focus on getting those game specific performance hacks in.
I suppose, at the end of the day, the question should be is AMD's graphics devision essentially a hardware company or not? If they aren't then it would appear they are in pretty serious trouble, but hardware seems like the proper domain for something as complex as a modern gpu. A modern gpu is too much like a system unto itself for the driver not to be complex but if they intend to move to HSA their going to need to make much better friends with the kernel than they currently are.Last edited by liam; 07 October 2013, 11:41 PM.
Comment
-
Originally posted by Kano View PostI think you can compare mantle a bit with cuda or physix, there will be always some games which use it, but it will not be necessary in general, just that those games will get an AMD logo instead of a Nvidia one I really think AMD should optimize OpenGL more than creating mantle, that's useless for most existing games - maybe usefull for future console ports.
Comment
-
Originally posted by mrugiero View PostAnd the games which didn't awake the interest of crackers before, won't awake it if it becomes easier.
Also, I don't think those are the main sale of Steam anyway.
Comment
-
Originally posted by zxy_thf View PostMANTLE-like API would definitely have such kind of problem, unless NVIDIA and AMD make an agreement on their ISA (just like Intel and AMD's x86 CPU).
Unfortunately I can't see the future of any agreement on GPU's ISA. AFAIK there are many different design choices among their ISAs.
OTOH, like you refer, in the past there was such a kind of agreement between AMD and Intel about CPUs....taking in account that now both are the underdogs in the GPU sector compared with Nvidia, they, and in special , Intel, might consider that it would be highly beneficial such agreement in the GPU sector.
Comment
Comment