Originally posted by GreatEmerald
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Valve's Day of Defeat Released For Linux
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Originally posted by Hamish Wilson View PostI am not against DRM for self-serving interests (as you say, the people who want grab the games for free can still get them) but for the fact it imposes unfair restrictions on me the gamer. Again, see my previous point.
It's your prerogative on what to boycott, certainly. However I don't think Steam deserves it, not yet anyway,
and this is a great chance to grab Windows gamers onto penguine love :-) No other game or platform has the ability to generate such a systemic change. Steam has its problems, but it is also giving Linux *a lot* IMHO. The Linux gaming rig is looking brighter than ever, unfortunetly all good things require compromise. And what they are asking isn't very much.
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Originally posted by Zeroedout View Postand this is a great chance to grab Windows gamers onto penguine love :-) No other game or platform has the ability to generate such a systemic change. Steam has its problems, but it is also giving Linux *a lot* IMHO. The Linux gaming rig is looking brighter than ever, unfortunetly all good things require compromise. And what they are asking isn't very much.
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Originally posted by Hamish Wilson View PostThere are the concerns about us backing into a walled garden in the service of a purely political gesture, but I am hardly going after Valve with a pitchfork in my hand here. I still do not feel they have done enough to get my money out of me, and I will recognize their faults, but I am hardly going on an active campaign to scare people away from Valve, and I do recognize the value of their Linux efforts. But I do feel DRM should only be accepted if the people going for it know to what extent it works, and the amount I know has put me off it. I will still continue to buy all the non-DRM Linux games I can though, just as I have been doing for awhile.
But Steams DRM is pretty much transparent to the user. I log in and the games I purchased the right to play are available in a list.
I purchased a copy of Assissins Creed and from the very first time I tried to play it, it tells me I need to insert the original disc. It doesnt seem to care that it -IS- the original disc. I had to install the nocd crack in order tp play it. I lost my key for Doom3 and now it simply isnt possible to play the game even though I purchased it and do have the original discs. Even if I download a keygen the exe recognizes that it isnt a valid key..... These are just 2 examples of how DRM can go wrong....
Then on the flip side, people who want to play games illegally can. Keygens and serials exist for most games, nocd cracks, modified exe files, resources hacks and more can all be found for just about every game that exists. Things like Daemon tools and Alcohol 52% make copying just about every disc format a very simple matter. And bittorrent has images available in the appropriate format for just about every game that exists....... DRM doesnt do jack shit.... NOTHING.... to prevent illegal usage of games.
All DRM does is fuck legitimate users by making there experience more difficult, and does nothing at all to stop illegal usage....
Steam on the other hand is completely transparent. Once you've purchased a game you will always have access to it and you'll never need a disc. The method of DRM they use is non-obtrusive and doesnt prevent me from playing my games or make it difficult for me to play them. As well it prevents people from stealing the games that I payed for. If I have to pay for it, then so should everyone else.Last edited by duby229; 16 March 2013, 11:07 PM.
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Originally posted by duby229 View PostSteam on the other hand is completely transparent. Once you've purchased a game you will always have access to it and you'll never need a disc. The method of DRM they use is non-obtrusive and doesnt prevent me from playing my games or make it difficult for me to play them. As well it prevents people from stealing the games that I payed for. If I have to pay for it, then so should everyone else.
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Originally posted by dee. View PostDRM is DRM, and it's never a good idea. What about people who can't afford to pay for a game but still want to try it? Why go against illegal downloaders? They're the customers of tomorrow.
You should be taking that argument to the game companies, not Valve.
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Originally posted by duby229 View PostBut Steams DRM is pretty much transparent to the user. I log in and the games I purchased the right to play are available in a list.
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You guys do realize the DRM in Steam is optional, right?
I mean, there is nothing in Steam that requires DRM. It let's you play in offline mode, if the game allows it.
So it's basically like every other system.
1. You have to log in to purchase the game - which has to be secure, by necessity.
2. If the game allows it, you can play in offline mode with no DRM.
3. If the game requires DRM, they can use Steam's lightweight version.
4. If the game require heavier DRM, they can implement their own 3rd party version.
Nothing in this is actually different from anywhere else you get games.
It's all up to the game developer - or more accurately, the investors who put up the money used to create the game, who dictate what kind of DRM they require.
Now, I guess what you can complain about is that Steam's implementation of DRM is so nice and unobtrusive that it makes people stop caring about DRM and harms the larger fight against it. Which yes, it clearly does. But from a end-user perspective, they are doing nothing but good. They allow no DRM if the devs will accept it, and try to create the nicest system possible if otherwise.
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@smitty3268
Your post has it pretty much nailed in as far as overviewing the DRM situation on Steam, who to really blame for DRM, as well as the only semi-legitimate claim the rabidly anti-DRM crowd can really have against Valve's current minimal DRM options.
Many, though not nearly all, indie devs are making big headways in proving that DRM is not needed, while pirates prove every day that DRM is unsuccessful in its stated goals. Though in a world with too many publishers (read: pretty much ANY publishers), we are stuck with the unfortunate demands for DRM. In this situation some companies like Valve are trying to find a livable compromise that will work for both sides: minimal, unobtrusive DRM that stays out of the way of users and shuts up most idiot publishers.
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