Originally posted by GreatEmerald
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Linux-Based Steam Console Reaffirmed For This Year
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Originally posted by Pawlerson View PostI hope they'll at least port the most important and famous games. However, I don't understand why some of the games already ported to Linux aren't available on Steam yet. Like those from humble bundle 7.
That would ease the transition to Linux, cause I don't see developers porting old games that aren't profitable.Last edited by Dukenukemx; 02 January 2013, 12:44 AM.
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Originally posted by Dukenukemx View PostI really hope they work with Wine or the developers to make it easy to setup Windows games that aren't ported to Linux yet. Like confirming which version of Wine works and automatically downloading and installing it for that game. Each Windows game should come with it's own Wine essentially to maximize compatibility.
That would ease the transition to Linux, cause I don't see developers porting old games that aren't profitable.
Personally I hope they don't resort to Wine for much. They really do need to get as many native games as they possibly can. If they start allowing Wine, then far too many companies will just take the lazy way out. "Well it works on version x.xx of Wine, let's just leave that installed. Oh, there is a x.xx+ version of wine that provides a performance boost? Meh, let's not spend the time to fix what bugs a newer install of wine will bring..."
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Originally posted by frantaylor View PostI have a serial port on my computer, so I can run a serial console.
Do I need a steam port on my computer to run a steam console?
Can I get a steam port at my local HVAC dealer or do I need to get a new computer?
Perhaps steam based systems are incompatible with the hot air generated by phoronix commenters?
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Originally posted by leech View PostThere's a lot of things wrong with Ubuntu. Popular doesn't equal stable.
Oddly, I'd much prefer they develop it with CentOS/Red Hat. Or Maybe even do something like Mer. Where you have a nice solid base, and then slap the SteamUI on it. Ubuntu, with their 6 months release schedule is far too unstable as far as doing a hardware platform.
I'm mostly Debian guy, but I tend to think that Debian, as awesome as it is, doesn't have a good channel for technical support open. Whereas something like CentOS would.
Then there's always Arch Linux. But a rolling release wouldn't be all that great either, unless of course they set up their own repositories, which I think they should/would do anyhow, regardless of distribution.
In fact I'd say doing a custom release based on Arch Linux would be a fantastic idea. With systemd it boots scary fast on a normal SATA drive, I could only imagine if they put an internal SSD in it for launching the base OS or even having a decent chunk of space for installed games. Would kind of go back to the awesome days of cartridge based systems, where load times were negligible.
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Originally posted by fettouhi View PostWhat I don't understand with this Steam Linux console what games will it run? Have they ported their 2500 games over using some proprietary wine solution?
Rather than mope around here, why don't you share a few words of encouragement to the Valve team for making Linux gaming a reality?
I hate it when people can't say ONE good thing before they vomit on something great....
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Originally posted by MartinN View PostWho gives a s**t if they don't port 2500 titles? If they port the top 5-10 most sold games, they will have made their point. Besides, they are only going to be in charge of porting -their- titles, not everyone who chooses Steam to distribute.
Rather than mope around here, why don't you share a few words of encouragement to the Valve team for making Linux gaming a reality?
I hate it when people can't say ONE good thing before they vomit on something great....
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Originally posted by leech View PostI could be wrong, but I think Limbo is just using a wine wrapper, and that's in Steam. At least I had read that the Humble Indie Bundle of Limbo did.
Personally I hope they don't resort to Wine for much. They really do need to get as many native games as they possibly can. If they start allowing Wine, then far too many companies will just take the lazy way out. "Well it works on version x.xx of Wine, let's just leave that installed. Oh, there is a x.xx+ version of wine that provides a performance boost? Meh, let's not spend the time to fix what bugs a newer install of wine will bring..."
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If the steambox is merely a reference system, updated every year or two, supporting it like Apple does with, say 3 or 4 ports for each version, they wouldn't need anything like a 5 or 10 year support plan.
e.g. the benefits of a console system (near-turnkey setup, and consistent experience) with the benefits of a PC (evolutionary updates), I think it would rock.
You could also build a custom system that meets their requirements (runs steam with a compatible os), and essentially have a moddable console :-)
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Originally posted by iniudan View Posti7 would just make the thing expensive for no reason, it will most likely be a Pentium (don't need the extra feature added with i3 to 7 on a console) or AMD APU, along a disgrete graphic. Would say AMD has the advantage has a wholesome system with their APU along their DSG (Nvidia optimus equivalent) disgrete graphic, would let the APU simply run by itself when discrete not required, but can have discrete graphic that can crossfire with the APU when required.
Has for everything else will most likely have an ethernet port (maybe 2, if a model designed to act has some kind of gaming home server, which would be a way to go around the account limitation in household use, without permitting an account logged in from multiple location at the same time, would also be a feature interesting for internet/gaming cafe), wifi, bluetooth, at least one USB3 port, in the back, for external storage (maybe a second frontal one for mobile storage, that way you can load on game file into it and play from it, so basically you bring an USB key instead of your disk to friend's house =p), 6 frontal USB controller port (4 for wired controller, 1 for keyboard, 1 for mouse), maybe a SD card slot (could be useful for config and save storage, in case of hard drive and/or cloud save failure, along it been common storage for vidual hardware, like camera, so useful in a basic home computer use), HDMI, displayport (for those prefer to plug into computer display hardware), for audio the usual two frontal jack for microphone and headphone, along a multichannel I/O in the back (for those that use dedicated audio hardware), and whatever the Oculus Rift require.
That about my guess for it, for it to be an awesome console, that can still be use has a basic Linux computer.
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