Originally posted by Paradox Uncreated
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id Software Has No Plans For Doom 3 BFG On Linux
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Come on people, this is actually pretty ideal. I have always had a strong belief that the best way to make a game multiplatform is not merely having porters bring it to a limited range of target platforms, but to have the code out for it so that support can be offered to any platform that want's it. Just think about what would have happened even so more modern mainstream titles had their source code released so soon after release. Thank what would have happened if Rage had it's source code out now instead of some time down the line. I can not see how one can really complain about how this particular launch is being handled - I am not even sure if RMS would.
I do share some of the concern over id's future though, as they do seem to be flailing about without a real sense of direction and are seeming being mismanaged. Even if we no longer get a port on launch day (at least at the moment) they are still the single most supportive developer of free software games and engines, and there loss would still have repercussions to anyone interested in free gaming and free software in general.
This is actually good news - do not get too hung up over it.Last edited by Hamish Wilson; 21 October 2012, 12:49 PM.
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Originally posted by AJenbo View PostIn case some one want to see the visual difference between doom 3 and BFG edition:
http://www.eurogamer.dk/videos/doom-...dition-video-2
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There are already developers on twitter talking about the Linux port for it, it will happen from the community
Liam of www.gamingonlinux.com the real linux gaming website
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Originally posted by Paradox Uncreated View PostBFG is not just a mod, with improved graphics?
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not interested...
I bought rage to "support" iD especially since initially there was a good indication that they would port to linux and concidering their history i was a case of buy now, put $ in their pocket and then replay on nix...
after the stunt they pulled, a stunt from a long supporter of linux I have resorted to the noProofNoExist mentality HENCE my stance with valve/Steam for linux (which still isn't here).
Same reason I havn't backed any kickstart (I am glad I didn't in light of one deciding to close up and take the $)
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Originally posted by liamdawe View PostThere are already developers on twitter talking about the Linux port for it, it will happen from the community
Liam of www.gamingonlinux.com the real linux gaming website
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Originally posted by Naib View PostSame reason I havn't backed any kickstart (I am glad I didn't in light of one deciding to close up and take the $)
(IMHO I wouldn't be surprised if some projects don't end up making it as some have existed where the dev team doesn't seem to have any real world experience in creating and releasing games, but I don't think this project should be put down as one. Regardless, people should just be careful and do their research before they back a project.)
Originally posted by Hamish WilsonCome on people, this is actually pretty ideal. I have always had a strong belief that the best way to make a game multiplatform is not merely having porters bring it to a limited range of target platforms, but to have the code out for it so that support can be offered to any platform that want's it.
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