Yeah, I didn't say anything about graphics in the email, but chose not to correct him, since he's not wrong. We have improved the graphics. Just doesn't show in those screens.
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Alien Arena Boosts Frame-Rates, Enhances Graphics
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Fact is, those old shadows weren't "soft." They were horrifyingly pixelated (1/16 the resolution on each axis, or 1/256 the total pixels,) and when OpenGL rendered them, it would sort of blur them a bit to make it look less horrifying. But in the process you lost loads of detail, and in places the pixels were still easily visible. This was one of the last pieces of graphics tech left untouched since the Quake II engine, and desperately needed an update. Now it's the same basic code, but at a higher resolution.Last edited by MaxToTheMax; 24 August 2012, 02:44 PM.
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