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Gabe Newell Showing Valve On Linux To Partners

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  • #61
    Originally posted by liam View Post
    If valve is smart, they'll use rhel as the supported target. That's really the only option. No one other linux distribution, aside from, perhaps, Debian, has their QA resources. To be clear, rhel means rhel clones including centis, scientific linux and oracle's linux.
    From what we know so far, it'll be Ubuntu instead - which, I agree, is a bit unfortunate.

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    • #62
      Originally posted by entropy View Post
      From what we know so far, it'll be Ubuntu instead - which, I agree, is a bit unfortunate.
      the reason?

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      • #63
        Originally posted by 89c51 View Post
        the reason?
        Just personal taste, I've to admit.

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        • #64
          Originally posted by entropy View Post
          Just personal taste, I've to admit.
          I am not a huge fan of it either but the problem is "deeper" in a way. The package distribution model of linux hurts it more than anything else IMO. Graphics drivers is the other one.

          Although i ll really understand it if Valve chooses to go with whats the most popular distro at the moment.

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          • #65
            Originally posted by entropy View Post
            From what we know so far, it'll be Ubuntu instead - which, I agree, is a bit unfortunate.
            Well, I did say IF they were smart

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            • #66
              Originally posted by 89c51 View Post
              I am not a huge fan of it either but the problem is "deeper" in a way. The package distribution model of linux hurts it more than anything else IMO. Graphics drivers is the other one.

              Although i ll really understand it if Valve chooses to go with whats the most popular distro at the moment.
              Again, if you go with a truly stable distro like a RHEL clone, these problems are substantially lessened. Now, what could be interesting is if Red Hat offered a Gamer Edition devoid of the certifications that RHEL has (and a major source of the cost of RHEL) and configured for an ideal gamer experience (perhaps with their real time messaging kernel). I would pay a reasonable fee for that, and companies have a very slow moving target to their wares.
              One more thing: by creating a distro that is primarily for gaming (but is obviously still general purpose), it might incentivize people to move from Windows. Also, the installed base of Linux is not so great, or monolithic, that it makes sense targeting a single distro right now, especially since stability problems would still exist.
              Last edited by liam; 03 July 2012, 09:02 PM.

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              • #67
                Originally posted by liam View Post
                Again, if you go with a truly stable distro like a RHEL clone, these problems are substantially lessened. Now, what could be interesting is if Red Hat offered a Gamer Edition devoid of the certifications that RHEL has (and a major source of the cost of RHEL) and configured for an ideal gamer experience (perhaps with their real time messaging kernel). I would pay a reasonable fee for that, and companies have a very slow moving target to their wares.
                This sounds very good if you consider binary graphics drivers only.
                But wouldn't that mean this "slowly moving target" cannot benefit from the (relatively) fast moving open graphics stack?
                If Michael is right, VALVE does not want to rely solely on binary drivers. It's not even possible for intel GPUs.
                Last edited by entropy; 03 July 2012, 09:14 PM.

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                • #68
                  RedHat's core business is support, targeted at companies. While it would be nice for them to release a version of RHEL for gaming, it just wouldn't happen - it's too far removed from what they do. The best you'd get is a Fedora spin for gaming that would be mostly community maintained anyway.

                  entropy's post is dead on the money too. Valve would probably want to target a more recent kernel and graphics stack then what RHEL would offer. Larabel makes it sound like they're interested in targeting some of the open source driver stack aswell (e.g. the article hinting that Valve would want to get rid of the S3TC patent issue).

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                  • #69
                    Originally posted by entropy View Post
                    This sounds very good if you consider binary graphics drivers only.
                    But wouldn't that mean this "slowly moving target" cannot benefit from the (relatively) fast moving open graphics stack?
                    If Michael is right, VALVE does not want to rely solely on binary drivers. It's not even possible for intel GPUs.
                    Yeah, I was only looking at the blobs as that seems to be a big concern and you can be pretty certain amd/nvidia drivers will work well since this is probably one of the very distros they actively test against.
                    As for the slow moving stack, ask Airlie about that, but they do keep the stack pretty modern by careful back-porting.
                    The intel drivers, of course, would work fine.

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                    • #70
                      Originally posted by Kamikaze View Post
                      RedHat's core business is support, targeted at companies. While it would be nice for them to release a version of RHEL for gaming, it just wouldn't happen - it's too far removed from what they do. The best you'd get is a Fedora spin for gaming that would be mostly community maintained anyway.

                      entropy's post is dead on the money too. Valve would probably want to target a more recent kernel and graphics stack then what RHEL would offer. Larabel makes it sound like they're interested in targeting some of the open source driver stack aswell (e.g. the article hinting that Valve would want to get rid of the S3TC patent issue).
                      I never claimed this would happen, only that RH would be in the best position for this sort of thing. Aside from that, it really isn't that far from what they do. Obviously their main source of income is support for RHEL along with upselling of their virt stack and JBoss, but they've really already done the hard work needed for this sort of thing with RHEL. The big reason it wouldn't happen is the vast increase in user support they would have to accomodate, and that, along with the small fee I supposed, would prevent this from happening.
                      Lastly, as I said, you can ask Dave Airlie but I'm fairly certain they back-port the graphic stack as much as possible, and, really, that isn't the issue here since these would be running the blobs for max performance otherwise you'd have a hard time convincing window's gamers to switch.

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