Originally posted by log0
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Most Open-Source Game Artwork Is Awful
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Originally posted by alpha_one_x86 View PostThe base is gimp, bug no beginner how to, simple how-to, but nothing to do a complete effect.
And part of artists use photoshop -> expensive, then wish gain with the artwork...
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No, gimp it's very great tool. But but how-to like:
SUBSCRIBE!!!!!!!!!!! ......... Sorry, I know i did the second one first. If you have any questions or requests (GIMP or not), drop me a line at deathcab7...
in text, or beginner it very very rare. It have 10x more for photoshop.
More the most professional don't use gimp...
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Originally posted by sagetarian View PostThere should be a Open Source / Creative Commons Art Dev community that aims at giving recognition to the artists and such by means easily visible credits etc etc. You could encourage 3D and texture graphic design students to take part in supporting the community and give them a HIG to stick to. They should supply the resources used if the resources are licensed accordingly. Example if they used Blender then supply the .blend not just the 3ds or collada versions etc etc. I'm aware that there are similar ideas floating around but there is no emphasis on credit and a standard, so people tend to design resources that can't be used in the same game.
None the less, it's still a good idea, creating a coherent community which would be the apparent starting point for any artist wanting to get into the community.
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Games are like 90% art, 10% game designing (which is also art).
Programmers don't create games, they create game engines.
Then there's a 0.0001% of glue code & game logic that even a monkey could do, which isn't even considered part of the formula.
If you want to be part of a game you better hang around Blender.org, deviant-art, newgrounds, etc. or whatever community that brings together more artists.
Be aware that a good game takes years of hard work, and it's doomed without a clear vision.
The classical community-driven development approach of "everybody working on whatever feels like and every feature gets accepted" doesn't work here.
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0ad is a great game with great art, and it's SourceForge's project of the Month.
The interview is very interesting and it agrees with my previous post:
Unlike other Open Source projects, we actually have an idea of a completed game. And we have an idea of when we?re done. We do want to reach this state of completion and reach some closure, and not just keep this project developing endlessly. And we hope to reach that state in late 2013.
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