Originally posted by lapis
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Wasteland 2 To Run On Unity Game Engine
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Originally posted by kraftman View PostIt's mentioned in many places like kickstarter. Too bad they didn't choose Unigine.
Here's a fallout-alike demo done in Unity:
and another
Unity is more than capable of handling Wasteland 2.
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Originally posted by lapis View PostI was trying to say this.Funding a Open Source project is a lot better because the people have free acess to the source code .It's a lot more easier to port to linux.We need to invest on entirely opensource projects .Not proprietary project which "promises" linux 'port" at cost of (much)more money.(Look the absurd of Grim Dawn.They expect almost 300% of funding to do a simple port of linux.
I prefer to pay much more for a 100% opensource project than pay a linux port for propriet?ry project.
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Originally posted by Hamish Wilson View PostYou never addressed my point. If they do not release their game code (and their is nothing to force them to) it does not really matter if they use a free engine.
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Originally posted by yogi_berra View PostUnigine didn't offer source access or free support. It was a nice, calculated advertisement.
Here's a fallout-alike demo done in Unity:
Unity is more than capable of handling Wasteland 2.
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It's entertainment software. Don't much care if it's open source or not - at least not until 10 years from now when the creators stop keeping the binaries up to date. I'm just happy that my desktop platform of choice is getting noticed and considered valuable enough to support.
Let's all demand that The Avengers movie gets open sourced. I get dibs on Agent Coulson's BFG.
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Originally posted by rustybroomhandle View PostIt's entertainment software. Don't much care if it's open source or not - at least not until 10 years from now when the creators stop keeping the binaries up to date. I'm just happy that my desktop platform of choice is getting noticed and considered valuable enough to support.
Let's all demand that The Avengers movie gets open sourced. I get dibs on Agent Coulson's BFG.
It is not a simple problem of updates, but the right to reuse content without paying restriction.
For example, we pay a lot for Windows 95 and it was not for the public domain. So it is worse than socialism. You have no right of ownership of the software.
It is unfair to pay for something eternally.
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Originally posted by lapis View PostYou do not understand. If we pay for the product we have right to use as we wish. For example, a product cost 100 000 and we pay for it 200 000, then it should go into the public domain or free software.
It is not a simple problem of updates, but the right to reuse content without paying restriction.
For example, we pay a lot for Windows 95 and it was not for the public domain. So it is worse than socialism. You have no right of ownership of the software.
It is unfair to pay for something eternally.
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Originally posted by lapis View PostIt is not a simple problem of updates, but the right to reuse content without paying restriction.
And "but they already got paid for it" is also a naive, bordering on dumb argument, so don't even go there.
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Originally posted by rustybroomhandle View PostNice sentiment, but no. Games are expensive to make, and expecting them to just give it away is expecting too much. That's what you are really implying here, since nobody would pay for it if it were just free.
And "but they already got paid for it" is also a naive, bordering on dumb argument, so don't even go there.
It's nothing giving for free.We are Paying for the product. People PAY to development of project and after this is released on opensource.It's not free because we PAY (funding on Kickstarter) for the development of game.
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