Originally posted by Kano
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Unigine Engine Looks To Wasteland 2
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Originally posted by Kakarott View Post
Also not to mention the huge pool of resources and knowledge for Unity3D vs. nearly nothing for Unigine.
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If all you want is eye candy you are going to be disappointed by Wasteland 2.
There is no doubt that there will be a stronger literary vibe to this game over some of the more recent RPGs. I suspect we will have a combination of approaches as some areas need to move quickly while others require taking in more information.
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Originally posted by yogi_berra View PostIf all you want is eye candy you are going to be disappointed by Wasteland 2.
Eye candy is important.
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If they go with Unity at this point Linux users are going to be seriously short changed (If somebody proves me wrong on this point I will be a very happy man).
I didn't know that Cry Engine had a Linux based client I remember when we were using it that I noticed that there was quite a bit of linux based code but no renderer.
Unigine is really optimised for DX10+ hardware but there is a second codepath using OpenGL ES with simpler shaders for mobile devices and as of the latest build Linux.
Heaven is a benchmark - it's main job is to stress the hardware. Oilrush is a much better indication of what the engine can do performance wise. Here I have found a 1-2 fps difference between DX11 and OpenGL.
Coding for Unigine is actually quite good (the programming language is somewhere between C++ and javascript and is relatively well documented). Most of the Asset files are written in XML and relatively easy to understand. There visual coding tools in early development.
For static Meshes the workflow is quite easy - Unigine provide a tool that will convert many common formats including obj and collada. For animated assets you need one of the packages supported by plugins Max,Maya or SoftImage. Better support for Collada,FBX is on the todo list for this year however.
Unigine does have a major disadvantage in the number of people who have access to and understand working with the engine. Maybe Unigine would consider a cutdown version of the editor
that is easier to get ones hands on.
(
oh yes -- and the new Valley Demo is quite Perty, especially loving the new weather system... (except - we would like to see a better looking sky at this point. Faking things the way CryEngine does would be fine ).
I have over 3 years development experience with Unigine - feel free to contact me here if you have specific questions.
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Originally posted by RealNC View PostEye candy is important.
Eye candy just allows you to sell your games to idiotic kids.
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Originally posted by Kano View PostMaybe your 1-2 fps diff was using nvidia cards? Also how much effect has gave got the 4 possible tesselation settings (off,moderate,normal,extreme) on your project(s)? Best test with 1920x1200 res...
We don't use any tesselation at work - We want to but it adds a lot of artist hours to a project and we haven't found a situation where it's worth the payoff so I can't tell you a lot about the difference between the tesselation performance other than what you can figure out with the heaven demo.
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Originally posted by kayosiii View Postoh yes -- and the new Valley Demo is quite Perty, especially loving the new weather system... (except - we would like to see a better looking sky at this point. Faking things the way CryEngine does would be fine ).
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