the tenth alpha of 0ad was released yesterday: http://wildfiregames.com/0ad/
very nice game. The new music tracks are great.
Announcement
Collapse
No announcement yet.
The Best Looking Open-Source Game?
Collapse
X
-
I found a good open source clone of Diablo 1 named Flare. The website of the project: http://clintbellanger.net/rpg/
it's not finished, but in it's current state already quite addicting and takes about 10-15 hours to play 1 class through.
Leave a comment:
-
Originally posted by Qaridariumwho cares in a opensource world ?
Leave a comment:
-
Originally posted by Michael View PostThanks!!! Will check it out tomorrow to see how suitable it is... Hopefully it will all be working smooth and can then incorporate it into PTS right away tomorrow/this-weekend so that the test profile is included when testing out the graphics of some alien chip that arrived this week after suffering poison ivy
Leave a comment:
-
Originally posted by Qaridarium@michael please start a kickstarter project for supporting 0AD and Spring
yes please.
I?m sure you get 1000 dollar for spring and 1000 dollar for 0AD.
after that you do have more REAL games for your benchmark articles.
just do it!
Leave a comment:
-
Originally posted by oibaf View PostWhat about, instead, adding an FPS counter to mesa, that gives the time elapsed and prints the total frames painted? There is already LIBGL_SHOW_FPS=1, it should be easy to add that. Then you could benchmark every game that can use a reproducible demo and quit automatically (obliously only under mesa). See the current implementation: http://cgit.freedesktop.org/mesa/mes...ri2_glx.c#n670
Leave a comment:
-
What about, instead, adding an FPS counter to mesa, that gives the time elapsed and prints the total frames painted? There is already LIBGL_SHOW_FPS=1, it should be easy to add that. Then you could benchmark every game that can use a reproducible demo and quit automatically (obliously only under mesa). See the current implementation: http://cgit.freedesktop.org/mesa/mes...ri2_glx.c#n670
Leave a comment:
Leave a comment: