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The Best Looking Open-Source Game?

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  • Fenrin
    replied
    the tenth alpha of 0ad was released yesterday: http://wildfiregames.com/0ad/

    very nice game. The new music tracks are great.

    Leave a comment:


  • sabriah
    replied
    Originally posted by entropy View Post
    ++

    easy one...
    Thanks!

    Had never heard of 0 A.D.!

    In Debian:

    Code:
    aptitude install 0ad
    Wow!

    Leave a comment:


  • Fenrin
    replied
    I found a good open source clone of Diablo 1 named Flare. The website of the project: http://clintbellanger.net/rpg/
    it's not finished, but in it's current state already quite addicting and takes about 10-15 hours to play 1 class through.

    Leave a comment:


  • yogi_berra
    replied
    Originally posted by Qaridarium
    who cares in a opensource world ?
    Yeah, because guys that publish blogs should definitely make money off the backs of hobbyist game developers.

    Leave a comment:


  • MaxToTheMax
    replied
    Originally posted by Michael View Post
    Thanks!!! Will check it out tomorrow to see how suitable it is... Hopefully it will all be working smooth and can then incorporate it into PTS right away tomorrow/this-weekend so that the test profile is included when testing out the graphics of some alien chip that arrived this week after suffering poison ivy
    Was going to send you a PM but your inbox is full... any luck on this?

    Leave a comment:


  • gururise
    replied
    Originally posted by bachinchi View Post
    That's in the domain of the devs of those games.
    Agreed. Michael does not want to step on the toes of the developers. Its best for the developers to solicit donations for their respective games.

    Leave a comment:


  • bachinchi
    replied
    Originally posted by Qaridarium
    @michael please start a kickstarter project for supporting 0AD and Spring
    yes please.
    I?m sure you get 1000 dollar for spring and 1000 dollar for 0AD.
    after that you do have more REAL games for your benchmark articles.

    just do it!
    That's in the domain of the devs of those games.

    Leave a comment:


  • Michael
    replied
    Originally posted by oibaf View Post
    What about, instead, adding an FPS counter to mesa, that gives the time elapsed and prints the total frames painted? There is already LIBGL_SHOW_FPS=1, it should be easy to add that. Then you could benchmark every game that can use a reproducible demo and quit automatically (obliously only under mesa). See the current implementation: http://cgit.freedesktop.org/mesa/mes...ri2_glx.c#n670
    The problem that it's Mesa-only.... I like anything (as do most of the customers) in PTS to be near-universal. Though anyone else is free to create their own Mesa-powered test profiles and upload them to their own account on OpenBenchmarking.org to share them with the community, just as the Wine guys do, etc.

    Leave a comment:


  • oibaf
    replied
    What about, instead, adding an FPS counter to mesa, that gives the time elapsed and prints the total frames painted? There is already LIBGL_SHOW_FPS=1, it should be easy to add that. Then you could benchmark every game that can use a reproducible demo and quit automatically (obliously only under mesa). See the current implementation: http://cgit.freedesktop.org/mesa/mes...ri2_glx.c#n670

    Leave a comment:


  • MaxToTheMax
    replied
    Demoquit has been committed.

    Leave a comment:

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