@icculus
I really want to see Croteam HIB for Linux and Mac OS X similar to:
Did you ported Serious Sam to Mac OS X?
Ryan's Tools For Linux Game Porting, Development
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Originally posted by fettouhi View PostIs there a video from your talk at Flourish?
--ryan.
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Originally posted by curaga View PostThanks for the links. Though, looks many of them are simply public domain replacements for better known libraries (zlib, libpng, freetype). Are there really places where you can't reasonably use zlib-licensed code?
zlib is fine, but has all this bulk and complexity to support ridiculous systems...as illustration, miniz provides a drop-in replacement in 300 lines of C code.
libpng fails (and fails in hard-to-understand ways) if you used different build options between what you built and what's on the end-user's system, which means you have to ship your own libpng on Linux.
libjpg and libpng force you to use setjmp(), which is unforgivable.
All of these have dozens of C files and possibly complex build details. The alternatives tend to be a single .c file you drop into your project.
--ryan.
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Originally posted by e_tank View Posti agree, why not bullet?
--ryan.
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Ryan, please allow me an offtopic question.
I'm aware you can't talk about the VALVE offer details.
But - would you have taken the offer, if you weren't required to move?
Btw, thanks for all your amazing Linux related work!
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Thanks for the links. Though, looks many of them are simply public domain replacements for better known libraries (zlib, libpng, freetype). Are there really places where you can't reasonably use zlib-licensed code?
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Originally posted by Vax456 View PostAlso, out of curiosity, why is Open Dynamics Engine on the list, but not Bullet?
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Originally posted by Vax456 View PostAlso, out of curiosity, why is Open Dynamics Engine on the list, but not Bullet?
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