Originally posted by snuwoods
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Originally posted by entropy View PostIt all makes sense now. If you're referring to the Steam Box...
I can virtually see the case design based on parts of GLaDOS.
Just kidding.
Btw, I wonder what this job position is actually for:
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Originally posted by Michael View PostShe's now reportedly up and running on the AMD blob.
I can virtually see the case design based on parts of GLaDOS.
Just kidding.
Btw, I wonder what this job position is actually for:
Software Engineer?Firmware
Do you like programming directly to the bare metal?
If so, as a Valve firmware engineer you will write the code that brings all kinds of new devices to life.
Your expertise in writing firmware that communicates via various protocols will let players interact with
their games in ways they?ve never experienced before. By efficiently communicating between PC and hardware,
the microcontroller code you write will be the backbone of various input and output devices.Last edited by entropy; 05 April 2012, 09:53 PM.
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Originally posted by Qaridariumshe ? LOL its a lady ?
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Originally posted by Desti View Post
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Originally posted by curaga View PostOpenGL does not support precompiled shaders (it may in the latest 4.x, I don't know; certainly not in 2.x and 3.x)
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OpenGL does not support precompiled shaders (it may in the latest 4.x, I don't know; certainly not in 2.x and 3.x)
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As someone who is involved with a project that supports programmable shaders (albeit on Direct3D9 on Windows) I don't see anything specific about "shader compiling" that is an issue here.
We ship pre-compiled binary shader files (compiled with the Microsoft FXC compiler tool) with our mod and not HLSL source and it works just fine on all the GPUs we target.
I also know of plenty of games that ship these same binary shaders with the same shader files for all GPUs and dont have problems.
So can someone explain to me how Linux or OpenGL or the Source engine or whatever is different and why it has to ship source and not off-line compiled binaries?
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Originally posted by mazumoto View PostOf course it'd be nicer if it was using native stuff. But hey - even if they do a winelib thing - at least we get some sort of support then. They fix bugs (and maybe even contribute to wine) instead of they break it and wine has to fix it or we have to use strange workarounds. They'd probably even test changes and updates before releasing them. Yaaay.
That'd be so much better than what happened with EVE and their new launcher lately - every update broke something. And they even had a linux client once.
So they dropped the support and uses those resources for something else.
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