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A Message From Valve's Gabe Newell

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  • snuwoods
    replied
    Okay, it's basically confirmed before Michael even goes:


    Go to 11:00 minutes, and Gabe mentions that he's been "working with a team on Linux."
    AHHHH!! This is awesome.

    Leave a comment:


  • TdR91
    replied
    Am I the only one who got no reply from Gabe?

    Leave a comment:


  • Spectre
    replied
    Originally posted by Michael View Post
    10 days or so to ponder...
    Updating to Ubuntu 12.04 and confirmation on Valve's Linux plans? What a week!

    Leave a comment:


  • TdR91
    replied
    Anny news?

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  • Dodger73
    replied
    Originally posted by Pickle View Post
    That statement doesnt even sound right, with opengl 2+ you compile your shaders so that you can use to them to draw. Compiling is a one time thing, your not doing it during draw calls. I say its bogus.
    That's at the API level. Different hardware does different things at the driver level. On most NVIDIA hardware, for example, shader constants are injected into the shader binary at draw call time by the driver (known as shader patching). This can be a substantial performance hit - substantial enough, that many PS3 games manually do the constant patching on SPUs instead of leaving it to the firmware.
    It's not as easy as compile once, use anywhere. The compilation done at the API level is more of an intermediate step, with additional work done at runtime.

    Leave a comment:


  • Khudsa
    replied
    Maybe a SteamMac box: http://kotaku.com/5901821/did-tim-co...ell-meet-today Stay awaaaay!
    Last edited by Khudsa; 14 April 2012, 03:54 PM.

    Leave a comment:


  • AnonymousCoward
    replied
    If I were Valve, I'd probably have a run-of-the-mill gaming hardware setup with Steam on top of linux. The linux games would be labeled with a "Works on Steambox" seal of approval. All other games would require a Windows computer that's capable of running the game on the same network. The PC would then run the game sandboxed and stream everything to the console in an OnLive style gaming setup without the OnLive style input lag.

    Leave a comment:


  • dyrvere
    replied
    Originally posted by storma View Post
    Dunno, I can't say I've ever heard someone say "If only Mac had this feature, I'ld switch over". Even with steam coming to Mac, did anybody change OS? This is a different situation with Linux, there are people waiting to make the switch.
    Silly comparison IMO.
    Perhaps you don't hear it that often is due to Mac OS being another even more expensive closed source OS if you already have a Windows PC, that will not only drive your equipment cost up, but also the update cost.

    Leave a comment:


  • downer
    replied
    Considering the next consoles look more like weak PCs ("the PS4 may use the AMD A8-3850 APU and Radeon HD 7670 GPU" and maybe the "Xbox 720 using the Radeon HD 6670"), its pretty reasonable that Valve wants to iron out Linux for a possible Steambox.

    Leave a comment:


  • ownagefool
    replied
    Originally posted by Kamikaze View Post
    More and more the rumours point to a console/hardware device being created by Valve. IMHO it makes business sense for the drive for Linux steam and source engine to come from this push. Even though the majority of the games available for Steam are only MS Windows compatible, maybe they'll surprise us with something for the long term.

    It almost seems a bit "Don't put all your eggs in one basket"...
    I'm not sure they'd come right out and say that was their plan though, even if it were. It'd make more sense to release a linux steam, big screen mode, then attempt to persuade other developers to use linux by saying we'll give you a better deal if your game is steamplay.

    Then we would see the Linux steambox, though at this point it could well be based on Windows, but that seems a bit silly considering they'd be directly competing with Games for Windows Live and the Xbox.

    Who knows though.

    Leave a comment:

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