Originally posted by danboid
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Definitions: Platform Type PLATFORM_DIRECTX : Use the original directx code PLATFORM_SDL : Use the new SDL/OpenGL code __WIN32__ : Use on windows builds OpenGL Options: EGL : see SDLPort/eglport.h USE_GL1 : Use the OpenGL 1.X code (fixed pipline) USE_GLES1 : Use the OpenGL 1.X code with ES compatible (requires USE_GL1) USE_GL2 : Use the OpenGL 2.0 code (programable pipline) USE_GLES2 : Use the OpenGL 2.0 code with ES compatible (requires USE_GL2) USE_PVRTC : Use ImgTec's PVRTC texture compression (only for PVR gpu's) Sound: USE_MODPLUG : Use the stable modplug code for music. (otherwise mikmod is used, which is known to have problems) Other: ENABLE_CONSOLE_COMMANDS : turns a console where commands can be entered _DEBUG : enables some debug output
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