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Hurrican SDL Port
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got it compiled but there are some graphical glitches and it doesnt run as smooth as windows version
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ok got past of the last error by coping some files into sdlport folder. but now it says this.
gcc -g -Wall -O0 -c -I. -I./SDLPort -Icml -I./unrarlib040/unrarlib -ISDL_port -I/usr/include/SDL/ -I/usr/include/libmodplug -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/GLES2 -I/opt/vc/include/EGL -DPLATFORM_SDL -DENABLE_CONSOLE_COMMANDS -DUSE_MODPLUG -DDEBUG -DRPI -DUSE_GL2 -DUSE_GLES2 -DUSE_EGL_RPI -DRGBA_5551 SDLPort/eglport.c -o SDLPort/eglport.o
SDLPort/eglport.c:49:22: fatal error: bcm_host.h: No such file or directory
compilation terminated.
make: *** [SDLPort/eglport.o] Error 1
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martin@arvuti:~$ cd hurrican-code/Hurrican/src/
martin@arvuti:~/hurrican-code/Hurrican/src$ make
g++ -g -Wall -O0 -c -I. -I./SDLPort -Icml -I./unrarlib040/unrarlib -ISDL_port -I/usr/include/SDL/ -I/usr/include/libmodplug -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/GLES2 -I/opt/vc/include/EGL -DPLATFORM_SDL -DENABLE_CONSOLE_COMMANDS -DUSE_MODPLUG -DDEBUG -DRPI -DUSE_GL2 -DUSE_GLES2 -DUSE_EGL_RPI -DRGBA_5551 Boss_BigFish.cpp -o Boss_BigFish.o
In file included from ./SDLPort/SDL_port.h:40:0,
from DX8Joystick.h:28,
from DX8Input.h:22,
from Console.h:18,
from stdafx.h:6,
from Boss_BigFish.cpp:8:
./SDLPort/opengl.h:21:17: fatal error: gl2.h: No such file or directory
compilation terminated.
make: *** [Boss_BigFish.o] Error 1
martin@arvuti:~/hurrican-code/Hurrican/src$
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Originally posted by Pickle View PostI offered, but you blew it off. It is not hard to compile now days. You install the needed packages and type make. Maybe theres an issue with the project itself and by seeing the problem I can improve it.
I can walk you through the process based on the errors you see and get through it, and you might actually learn something so you become more independent.
If you dont want to spend some effort on your end, why do you expect others to cater to your every need? You would spend the time to reinstall an OS to run it, but cant copy-paste an error? Maybe this doesnt matter as much you say it does.
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Originally posted by verik2kk View PostCan anyone help me out then?
I can walk you through the process based on the errors you see and get through it, and you might actually learn something so you become more independent.
If you dont want to spend some effort on your end, why do you expect others to cater to your every need? You would spend the time to reinstall an OS to run it, but cant copy-paste an error? Maybe this doesnt matter as much you say it does.
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Originally posted by Pickle View PostIt should be pretty straight forward to build it if the development system and dependencies are installed properly. What build errors are you seeing?
And compiling is too hard for me anyway.
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Originally posted by verik2kk View PostCan someone please compile it for me..tried everything and i gave up after 5 hours of trying.
I would really suck if i have to get back to using windows cuz of only one game i really like.
im using xubuntu 12.04 lts 32bit.
Thank you!
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help!
Can someone please compile it for me..tried everything and i gave up after 5 hours of trying.
I would really suck if i have to get back to using windows cuz of only one game i really like.
im using xubuntu 12.04 lts 32bit.
Thank you!
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compiles fine without -DRGBA_5551
I was wondering about -DRGBA_5551 and what it did.
Yes, Hurrican GL2 compiles fine under Ubuntu without using -DRGBA_5551. I have just tried to edit my previous post here but it seems Phoronix stops you editing your posts after not so long :/
There are still slight graphical glitches similar to how I described, but the glitches were more severe under EGL and EGL didn't provide the full range of gfx that GL2 does so things are looking much better with this config.
Code:ifeq ($(TARGET),linux) EXE := ../hurricanlinux CCP := gcc CC := gcc LD := g++ RM := rm -f USE_EGL := no USE_GL2 := yes DEFINES += -DLINUX -DUSE_GL2 INCLUDES_OS := -I/usr/include -I/usr/include/SDL -I/usr/include/GL -I/usr/include/libmodplug LDFLAGS := -g -lSDL -lGL -lSDL_mixer -lSDL_image -lmodplug -lX11 endif
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