Thanks guys for the support. Both issues are fixed. The updated game will be available soon. I hope it helps to improve open source driver implementations.
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Unigine OilRush Officially Ships Today For Linux
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Originally posted by smitty3268 View PostIf I'm understanding everything correctly. Hopefully that's ready in Mesa 8.1Last edited by marek; 26 January 2012, 06:46 AM.
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Originally posted by frustum View PostThanks guys for the support. Both issues are fixed. The updated game will be available soon. I hope it helps to improve open source driver implementations.
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The Unigine folks are great:
Originally posted by Oil Rush 1.01Changes from 1.0:
* Fixed memory leak induced crashes.
* Fixed loading saved settings by the launcher.
* Better compatibility with Mesa on Linux (improved support of open source video drivers).
* Steam overlay notifications are moved to the left bottom corner.
* Changed default video mode to fullscreen with native screen resolution in Steam version.
* Fixed sound on/off logic.
* Fixed minor GUI layout problems in Russian version.
* Slightly increased level loading speed.
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I do not see why people think that playing at massive resolutions in games is such a big deal. Then again, I am writing this from a screen that only does 1280x1024.
In my experience, lowering the resolution does have more of an affect on performance than lowering other settings on the free drivers. Probably has something to do with CPU bottlenecks.
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First of all with a tft you have to use the native res otherwise it is interpolated - thats different from a crt. That does not look good at all, but when you only want to see the impact then you can try it of course. fglrx is much faster for games usually, maybe not for the extreme simple ones michael usally tests that do not even need s3tc/float textures.
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