Originally posted by deanjo
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Postal III On Linux Is Kaput For Now
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Originally posted by Hamish Wilson View PostWhy would the Humble Indie Bundle allow only engine code from Epic when it is supposed showcasing the best of the Indie scene?
You can release games successfully on Linux without being part of the Humble Indie Bundle you know...
Read it simple: HiB shown that Linux gamers exist and that they are ready to pay more than Windows folks for the games that run natively on the OS of their choice. There was a statement in this thread that icculus hadn't finish his work on UT3 for linux due to EPIC refused to pay for linux support. So I just had put those two things together and thought about an interesting thing that might content everyone out there. LInux gamers would get what they want; HiB would gain extra publicity and earn some more money to support charity and indie developers; EPIC would get additional sales and +1 to reputation from linux gamers. I know that HiB is supposed to be only about indie scene, e.t.c., e.t.c., but that's another and separate discussion I don't want to flame about.
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Originally posted by lexa2 View Post... and also you can simply throw out Linux support and be happy with it, you know.
Read it simple: HiB shown that Linux gamers exist and that they are ready to pay more than Windows folks for the games that run natively on the OS of their choice. There was a statement in this thread that icculus hadn't finish his work on UT3 for linux due to EPIC refused to pay for linux support. So I just had put those two things together and thought about an interesting thing that might content everyone out there. LInux gamers would get what they want; HiB would gain extra publicity and earn some more money to support charity and indie developers; EPIC would get additional sales and +1 to reputation from linux gamers. I know that HiB is supposed to be only about indie scene, e.t.c., e.t.c., but that's another and separate discussion I don't want to flame about.
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Alternatively they could just release the damn port.
Though if we take your idea into account, I think they should really do their own pay what you want sale. Your idea does have merit in that the HIB model is a good way of demonstrating that their is a Linux games market, but I do not see what it has to do with this much, and it is simply not what the bundle is about.
The long and the short of it is Epic just does not care about us and UT3 has basically been forgotten about anyway. On all platforms. Let's move on and look to the future, and support the developers that are still supporting us or wish to support us.
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Originally posted by Hamish Wilson View PostYour idea does have merit in that the HIB model is a good way of demonstrating that their is a Linux games market
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Originally posted by deanjo View PostTake a look at what the average price was per game and you would see why companies are not quick to support a port. The revenue generated would hardly even cover one junior programmers salary for a year.
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Originally posted by Hamish Wilson View PostAlternatively they could just release the damn port.
Originally posted by Hamish Wilson View PostThe long and the short of it is Epic just does not care about us and UT3 has basically been forgotten about anyway. On all platforms. Let's move on and look to the future, and support the developers that are still supporting us or wish to support us.
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Originally posted by lexa2 View PostLet's count. Average salary of the average programmer here in Moscow ranges from 1500 to 3000 USD per month,
You're trying to say that bundle that had collected around 2000k USD would not cover that?
Consider that UT3 struggled to manage 1 million copies across the three strongest gaming platforms netting roughly 50 million in sales and it was considered a flop.Last edited by deanjo; 18 October 2011, 07:29 PM.
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Originally posted by deanjo View PostA jr dbase programmer makes roughly 6k per month (around ~72-75 K per year) here.
OTOH, why not to use outsourcing then, if it's easily possible to cut devcost from 75K per year down to misery 10K per year paying some guy from India or China? Although I must admit that the code quality you get from such employees is often so bad than I had to rewrite half of the project myself to get it functional.
Originally posted by deanjo View PostNope, especially when factor in that the bundle is split between multiple companies and OS's. Going from past HIB bundles linux accounts for about 25% of the revenue. ... gives each game 666,000. Now out of that 25% was generated by linux sales. So roughly $166,000 you have to pay that programmer...
Originally posted by deanjo View PostConsider that UT3 struggled to manage 1 million copies across the three strongest gaming platforms netting roughly 50 million in sales and it was considered a flop.Last edited by lexa2; 18 October 2011, 08:35 PM.
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