For Rage using OpenGL 3.2? The only source I got is a screenshot of the console "created OpenGL 3.2 context":
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Rage Linux Port Is Not Likely Until 2012
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Originally posted by Hephasteus View PostYou had better have repeated textures or you just don't encapsulate something. And dungeons had better have a repeatable texture theme or it doesn't look right.
It just looks great.
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BTW, just to point out anyone wanting it to run it in wine and take advantage of the Cuda use in Rage there is a nice little "How-To" posted here:
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Originally posted by RealNC View PostYou should have linked to the actual web page, not the direct download :-/
http://support.amd.com/us/kbarticles...eDriverV3.aspx
where they wrote : "They are not officially posted yet on AMD's site so no idea what new changes."
by the way , this new driver is not that good and i found a good change to do to make t3xtures look good .
the trick is to add "+s_streamBufferSizeK 128" after rage.exe .
by default the value is 42 . i did not check if 256 gives better results yet as 128 is quite nice .
i tried to change some others cvars but no success
cm_memoryMap "0"
cm_backFaceCull "0"
fc_maxCacheMemoryMB "96"
the 2 first to 1 and the last to 4096 but no luck
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I installed the drivers. The game is now playable. Previously it would freeze every few seconds. Speed isn't that great though; previously, between the freezes, it would give me 60FPS. Now it's about 30-40.
We'll see how it runs with the new i5 2500K system I'm expecting for next week.
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John Carmack posted this on Twitter:
"We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage."
Rage's game world to me is a confusing mess of too many different textures. I get shot at by bandits and have no freaking clue where they're shooting from since I can't see them in all that visual mess. Making textures "sharper" by upscaling isn't going to improve things in this regard.
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