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Maker3D - create your 3D RPG

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  • Geri
    started a topic Maker3D - create your 3D RPG

    Maker3D - create your 3D RPG

    This game engine is a crossplatform 3d rpg maker software, its alreday discussed on this portal. The maker itself, and the game also has native linux binaries (32bit).

    This thing is - suprisingly - working, and usable, and may will result a lot of epic rpg games (remember, there is native linux binary).

    (I think, no graphics driver is optimised currently for maker3d, so it also can be used for performance testing.)

    longer description:
    -------------------

    Maker3D



    Maker3D is a powerfull 3D RPG maker environment.

    The software is designed to provide user-friendly and familiar RPG creation tool for the maker-community. Software offers an easy, self-documenting clickable/writable scripting system based on BASIC programming language. With chipset and tileset based map editing, you can easilly create the universe for your game. To use the application, no programming skills needed. Maker3D ships with large built-in content, including tilesets, chipsets, monsters, avatars. Everything, you need.

    Select-and-click based level edition

    Just select a model from the left list by clicking with the mouse, and click on the map. Its so simple to create your rooms, cityes, houses, caves. Select a pen, and paint your ground. Select a texture, and change the ground tiles. Just like in the old 2d rpg maker softwares, Maker3D offers an easy editor system to create your maps within minutes. You need more than the built-in chipset and tilesets? No problem. Maker3D offers support for the most popular object and texture formats, including .3ds, .obj, .c, .jpg, .bmp, .tga


    Built-in character creator wizzard

    Select the hair fashion, select the panties, select socks, shoes, gloves, etc... In Maker3D, you can just simply click together your heroes, NPC-s, and enemies. You can simple add your textures too, and the finished models does not needed to be exported: they just work. You viewing the characters in real time while you editing them, you can rotate them with the mouse, and check them from multiple directions.

    Documentation-free knowledge

    Handling Maker3D is even simplyer than handling the old 2d rpg creator softwares. Just check the example game, read everything wich is writed out to your screen, and put your game together.

    Easy script/event editing

    You can place your scripts on the world map, and you can simply write them. You not need to learn Maker3D-s syntax: just click on the command! For example, to create a script wich loads a modell, just click on the command LOAD_MODELL, select a modell from the pop-upping content browser, then point on a location on the world map. You can use variables, cycles... FOR, IF, you can build up your scripts with the help of the famous BASIC programming language. After you click or type a command, the command's syntax appears, and a tiny example that shows the working of the specified command. You can place up to 80 script on a map: they will executed parallelly. Almost 100 scripting command: text writing, messaging, sound handlig, everything you need.

    Built-in battle system

    Maker3D has built in HP / MP / Item / Magic / Attack / Block based, turn-based traditional JRPG battle system. You can add up to 4 hero and 4 enemy to the current battle. You can handle the battle system easilly from the script-system. Running a battle will not even break the other running scripts on the map. Add your heroes, monsters to the battle system, and enjoy the battle with the epic battlecamera system.

    Loading and saving

    Game created with Maker3D offers loading and saving ability, wich restores your characters, variables, and items. It even saves a screen dump, wich is associated to the save slots.

    WYSIWYG

    What you see is what you get. You can just try your map in Maker3D immediately, and return to the map edition. Maker3D has debugging ability: watch your variables, frame per second rate.

    Save executable

    Maker3D can export an executable from your game. Your exported game can be easilly shared with your friends or on the internet. Your exported game is LOGO-FREE. Its not necessarry to install your game on the users machine, its enough to be copyed. No external runtime packages, and no other horror.

    Modern 3D graphics

    Maker3D got modern 3D graphics, with real time lighting and real shadowing. Particles, anti-aliasing, motion-blur, glow, gamma... Everything, you need. Maker3D is the ONLY usable 3d rpg creator software. This is the only existing software wich offers the simplycity of the old 2d rpgmakers and the magic of real 3d.

    watch video:


    download:

    http://Maker3D.tk

  • Geri
    replied
    Now i accept Dogecoin payments for all of my software: for Maker3D too.
    Anybody can get Maker3D for only 15000 Dogecoin.

    (Dogecoin is a cryptomoney, like Litecoin or Bitcoin)

    Leave a comment:


  • Geri
    replied
    thankyou!


    Dear future customers, euro is not accepted any more, all price is changed into USD due to economic reasons.

    Leave a comment:


  • geearf
    replied
    Originally posted by Geri View Post
    geearf: sorry for the late reply, i didnt seen your post.

    -the english is written by an american, imagine, how bad the original was :P
    -about android port, my new game engine have android port, however, thats not fully function-compatible with the old, so i cant compile Maker3D with it on android. I have some ongoing development on that problem, but thats not public yet.
    Well, good luck!

    Leave a comment:


  • Geri
    replied
    geearf: sorry for the late reply, i didnt seen your post.

    -the english is written by an american, imagine, how bad the original was :P
    -about android port, my new game engine have android port, however, thats not fully function-compatible with the old, so i cant compile Maker3D with it on android. I have some ongoing development on that problem, but thats not public yet.

    Leave a comment:


  • geearf
    replied
    I've quickly looked at it, and it reminds me of the old Klik and Play.
    A few comments for you:

    - The website is half bad, half good. I'd say all parts that make me believe you're a thirdteen year old kid are the bad ones, the rest is ok. BUT the writing is in bad English, which could deter customers somehow...
    I also feel that your comparison against other "engines" is quite unfair, of course a competitive 3d engine would not deal with teams, it's a 3d engine... it's not made for that..
    About that I'm curious, why not simply reuse an existing engine instead of writing your own? your value seems to come from your simple game editor.
    - The graphics for a PC game as written earlier are meh, so I was thinking, maybe it'd be a good idea to have an Android port? There are plenty of games coming out with meh graphic there... Probably same for other mobile OSes.

    Leave a comment:


  • Geri
    replied
    WebMoney payments are now accepted, but only if PayPal is not working from your contry/bank.

    However, i dont want to standardize these kind of transfers, therefore this is available only privately, only for your REQUEST.

    This payment method is only setted up to sell my softwares, if you are located in a nation where PayPal is not available, for example:
    -Russia
    -Ukraine
    -Iran
    -Belorussia
    -People's republic of ... Fuckistan, whatever

    Contact me in skype, if you want to pay with WebMoney.

    Leave a comment:


  • Geri
    replied
    Bug workaround: buggy jpg encoders

    Some newer websites and applications (such as GIMP) started to use a new jpg compression algorythm, which is not compatible for some unknown reason.

    If the engine fails to load the jpg file, the texture will be missing, and the part of the model which contains the buggy jpg file, will be white.

    I tried the latest version of the jpg decoder i use into Maker, but it not solved this, so i cant do anything with this problem.

    Solution:

    Save your image into a different format (like png), and if you wish, save it with another painting application into the jpg format. jpg files saved by mspaint, kolourpaint, xnview are usually good.

    Leave a comment:


  • Geri
    replied
    Bug workaround:

    Bug when loading some types of .wav file format: some newer audio collection sites and some newer audio editor softwares started to use 48 khz audio file format to export or save they audio. Maker3D does not support 48 khz audio files. Maker3D supports 44 khz, 22 and 11 khz formats, but not 48 khz (yet). Please convert your audio files to 44 khz, before using them in Maker3D.

    Leave a comment:


  • Geri
    replied
    manuchan: sometime the dns server stops responding. when the site not working, try again 10 minutes later.

    Leave a comment:

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