Originally posted by devius
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Frozenbyte Bundle Already Rakes In $250k USD
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Originally posted by devius View PostOne solution to this problem would be to make all distribution's software management tools able to handle different package formats at once.
That solution presents many problems, but the biggest one is that you would have to maintain twice as many repositories. You'd have to maintain a set of debian repositories (to satisfy debian dependencies) and you'd have to maintain a set of RPM repositories (to satisfy RPM dependencies). And you'd have to ensure that those repositories were compatible with each other, which I assure you would be a godawful nightmare.
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Originally posted by ean5533 View PostYou're trivializing an incredibly complicated problem. Don't you think if it was that simple that the problem would have been solved 100 times by now?
That solution presents many problems, but the biggest one is that you would have to maintain twice as many repositories. You'd have to maintain a set of debian repositories (to satisfy debian dependencies) and you'd have to maintain a set of RPM repositories (to satisfy RPM dependencies). And you'd have to ensure that those repositories were compatible with each other, which I assure you would be a godawful nightmare.
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Originally posted by ean5533 View PostCan you please list one of those services?
There even is a downloadable, preconfigured, livecd that has everything needed on the SuSEstudio website.
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Originally posted by deanjo View Post
However, it doesn't solve the real problem. openSUSE's build service only supports open source software. Anyone who wanted to distribute a non-OSS program would not be able to use openSUSE's build service. Frozenbyte's games are non-OSS, and thus they're still screwed. Hell, you can't even build OSS software that's at risk for patents, like ffmpeg.
Still, this is an interesting service that I didn't know about until now. It might make my life easier for an OSS project I work on. Thanks for the link.
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Originally posted by ean5533 View PostHowever, it doesn't solve the real problem. openSUSE's build service only supports open source software. Anyone who wanted to distribute a non-OSS program would not be able to use openSUSE's build service. Frozenbyte's games are non-OSS, and thus they're still screwed. Hell, you can't even build OSS software that's at risk for patents, like ffmpeg.
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Originally posted by deanjo View PostYes and no, the online service restricts you to building OSS apps, the local OBS solutions allow you to build what ever you want such as the live OBS appliance that I was talking about.
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Originally posted by deanjo View PostBecause it wasn't brought out by Canonical.
Humble Bundle just passed the $500,000 mark (in whichever currency it's represented). One wonders when the numbers from this sort of thing will make larger companies realise that there is a Linux market (about 1/4 of sales is attributed to Linux so far).
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