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Unigine OilRush Barely Does 800 Sales To Date

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  • sabriah
    replied
    modding capacities

    Originally posted by Kakarott View Post
    I got Lugaru HD and played it. Was fun. Overgrowth will definitely be interesting.
    So, 'Oil Rush' have a better engine. Should they also take 29,95$ ? Maybe a bit more ? Around 39,95$ ? Maybe for that amount they could give you a Win and Lin version. But would you buy it ? Why then not buy a Win and a Lin version ?
    But why should you buy two versions? Test with Heaven what should be better for you. Phoronix often showed that the Unigine-engine is nearly the same on both os. [...]
    Ooh, a new game.
    Do not expect anything.
    Do expect nothing at all.
    Just play it with absolutely no comparison in mind.
    Just play it like it would be your first game ever.
    Get amazed.
    Here is a video for Lugaru: http://www.youtube.com/watch?v=71Dc5oUzib8

    and here is a video for the upcoming game Battlefield 3: http://www.youtube.com/watch?v=71Dc5oUzib8

    For 12 year old kids there is no chance they would choose Lugaru, if they had the hardware supporting both. 31 yo intellectualsuals, perhaps yes (as they think in terms of support). These kids would probably demand(LOUDLY!!!) the Frostbite engine, to which the Unigine engine is an equivalent, but not equally well supported in terms of _available_ games.

    What I think is correct is that Battlefield 3 could have been made for Linux as well, given today's technology. However, the financial incentive is not there, in particular as Sony is fighing off any attempts to support their own platform by will (they need a contract).

    So, the Unigine engine is an excellent choice. It has the capacities. It has the Linux developer base ready to start using it.

    IF (and only IF), i.e. IFF, they make it possible to use maps "cross-platform", then, the Linux user base , could make a serious contribution.

    But, and this is a BIG BUTT, the number of modelers and map-enthusiasts are greater in other camps, by sheer numbers.

    So, my final rantings for the Oil Rush developers would be, please make any MODs which are cross-platform. That is the only short term hope I can think of.

    MODs do get users involved!!!
    Last edited by sabriah; 13 March 2011, 11:13 AM. Reason: mispelling ;)

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  • emuller
    replied
    There was no news @ www.pcgh.de of the release ... you guys at Unigine are doing great technical work ... but to sell games you also new to get the word out ...

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  • pvtcupcakes
    replied
    Originally posted by stqn View Post
    You're right that Intel graphics are about the slowest (and maybe buggiest) thing you can get for 3D graphics. My point was that if they want to sell their game, it had rather actually work on people's machines. If that means the graphics shouldn't be "AAA", then that's what it means. A game is first and foremost about the gameplay, not the graphics. They have it backwards.
    Windows games are released all the time that don't work well on Intel GPUs, and Windows probably has a greater percentage of Intel users than Linux does.. Granted, the Windows users interested in games who have Nvidia/AMD cards outnumber Linux gamers with any GPU.

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  • Nait
    replied
    I've preordered this game, despite not having time to play it, nor expecting it to be great, just to support game with great engine on Linux. It was my first preordered game ever, and it was only because it was for Linux. I expect Witcher 2 to be far better game, and I did not preorder it, because i don't know how well it will work under linux(probably by wine).
    Releasing on Linux definitely gives some new customers(fe: me). I did not however poke 100+ people to buy OilRush nor did I bought it five times (as i did with HIB2), because I'm not sure if game is great(I was sure with HIB). Maybe I will later, when game is released and I will be sure that it is fun to play.

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  • Kakarott
    replied
    Originally posted by stqn View Post
    You're right that Intel graphics are about the slowest (and maybe buggiest) thing you can get for 3D graphics. My point was that if they want to sell their game, it had rather actually work on people's machines. If that means the graphics shouldn't be "AAA", then that's what it means. A game is first and foremost about the gameplay, not the graphics. They have it backwards.
    Oil Rush works on peoples machines. Got access to mine today and it run without problems. Ok, I have a Radeon HD4770 with fglrx but it works.
    Many games on windows with good graphic engines won't work on intel graphic chips. But also these games are selling. We are in 2011 and should push forward

    I think selling a game should not be about selling it to every people on this planet (or everywhere else). It should reach the right people. It should be a game "from gamers for gamers" not just crappy mainstream.
    A big part is gameplay. You are right. But please don't make it mainstream-gameplay.
    Mainstream will get you more profit but I for myself am not satisfied with that. I like games which challenge me. I don't want an interactive movie and all the other things done to make games playable and "easy to get through" for everyone.

    A game that has gameplay not made for mainstream has a smaller userbase.
    But (!) it is high-likely that they have hardware that can run games especially those with higher systemrequirements .
    So why not use a good graphics engine ? They have it. They should use it.
    Last games selling for Linux with nice 3D graphic engines were something like ET:Quake Wars, Prey, Serious Sam 2, X3, Savage2 - years before now.
    And showing the world "Hey, look! Linux can run AAA-graphic titles. Even with DX11 things you will not get on Windows Vista, XP and below."
    I think this is a really good thing. Hopefully there will be much more games coming to Linux with this step taken.

    We will see how the gameplay will be in the end in Oil Rush. There are still 3 month left and maybe even more if they shift the release. Letting preoderers play it now will highly improve gameplay because they are giving feedback. And they do as I could see in there forum. And I think that Unigine will improve this game even after release. So we shouldn't worry till the release

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  • miles
    replied
    Originally posted by ean5533 View Post
    Except for Miles's passionate (though slightly rude) posts

    Just made me re-read my post, since I was pretty sure it wasn't rude, just rubbed some people the wrong way.
    Actually it is, I just looked the definition for "prick" and now I understand where its meaning "ridiculous or abusive person" comes from (same origin as "dick", which I don't use for this reason). Goes for not being a native speaker, but nevertheless I'm sorry I used it.

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  • stqn
    replied
    Originally posted by Kakarott View Post
    Intel graphics are not the way it's meant to be played
    Not even on windows.
    Nvidia and AMD are for now the players on that section.
    Just try for yourself with any decent game with aa to aaa graphics ( if you can find any demo )
    You're right that Intel graphics are about the slowest (and maybe buggiest) thing you can get for 3D graphics. My point was that if they want to sell their game, it had rather actually work on people's machines. If that means the graphics shouldn't be "AAA", then that's what it means. A game is first and foremost about the gameplay, not the graphics. They have it backwards.

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  • sebastianlacuesta
    replied
    I completely agree too!

    Originally posted by urfe View Post
    I fully agree. I have nothing against opinions. I, too, think that the gameplay must have much more depth, for the game to succeed. But I'm sure thoughts could be shared without insulting the publishers/developers effort or common sense: 'boring and stupid name', 'crappy game', not reading requirements/about updates/fixes, ignoring the reality and quality of the OSS divers etc.
    Instead of insult we should be grateful that somebody is making games for our favorite platform and that is taking it as first class citizen. They took the job to program no less than a complete graphics engine, and this is just the first game that it comes for it. It might not be perfect, but for sure, success comes after a lot of errors.
    Keep the good work guys!

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  • urfe
    replied
    Originally posted by ean5533 View Post
    I think that sums it up pretty well right there.

    The Linux community has an unfortunate quality of being very vocal, but only when it doesn't like something. Except for Miles's passionate (though slightly rude) posts, I've only seen people complaining about this game; no one has said a word about how glad they are to see a modern game where the Linux version is treated as an equal to Windows version.

    And this negative attitude isn't anything new. In "the beginning", Linux users (myself included) were bitching because publishers weren't making any games for Linux. Then, simple games started appearing, which Linux users didn't buy as they moved on to bitching about publishers not making any high-tech games. Now a high-tech game has appeared (though unfinished), and still it is met with nothing but scorn.

    What are Linux-friendly publishers supposed to think when all they receive from the Linux community is bile?
    I fully agree. I have nothing against opinions. I, too, think that the gameplay must have much more depth, for the game to succeed. But I'm sure thoughts could be shared without insulting the publishers/developers effort or common sense: 'boring and stupid name', 'crappy game', not reading requirements/about updates/fixes, ignoring the reality and quality of the OSS divers etc.

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  • xir_
    replied
    i pre ordered and whilst i appreciate it's in development still it was very crashy.

    Also, it simply wasn't any fun to play. Just a lot of moving units around to counter the other players moves, no real variation or tactics.

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