Originally posted by yogi_berra
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But fewer pirated copies than what you imply.
How many acres are we talking about here? I'm in the mood for a good real estate scam.
You appear to be arguing from an emotional perspective that the platform has no problems, he is arguing from the pragmatic perspective that the platform has issues that very few are effectively touching and until those are addressed (along with the market issues) its not worth spending the money to port.
I do this as a side business. If I had access to AAA content, I'd very probably be able to make a living at it like Ryan Gordon has over time. There's a reason I simply laughed your remark off when you asked for a citation there.
What issues that very few are effectively touching?
Video? I might buy that a bit- but it's there enough with NVidia and ATI to be worth the trouble otherwise and it's improving (It should be noted that it's NOT rosy within the Windows world... It doesn't "just work" for everything on all applications- contrary to popular belief to the otherwise... I had 6 months of finding this out when I worked sustaining engineering on the OpenGL stack with AMD in Marlborough, MA some 5+ years ago...).
Sound? OpenAL-Soft seems to work pretty well and is the same as what you'd deal with on the API edge on MacOS. If you're using Miles, you have a Linux answer that works. If you're using FMOD EX, IrrKlang, and several others, it's the same story. If you don't like dealing with OpenAL directly cAudio seems to be a good answer.
Multiple Distros? I think shipping Ballistics, Caster, and Cortex Command in a manner that works pretty much on all modern distributions with no appreciable problems shows that it CAN be done- and it's not an overly hard thing and FatELF wouldn't have fixed it (It would've made it a bit cleaner for me to distribute things, but that's about the sum of that discussion...)
So...what is the problem you're alluding to?
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