Originally posted by Svartalf
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GameTree Linux Is Trying To Be Its Own Steam-Like Platform
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Originally posted by devius View PostThere's LittleCMS.
Why does everybody keep saying that audio on linux is bad? Just exactly what's wrong? I never had problems with audio. I even know that some audio engineers use linux for DAW work, so if it's all that bad and terrible why do they use it and why does it work so well for me and most other users?
Once more, this time with feeling:
That guy was saying that linux users aren't willing to pay for software. This simply isn't true because there are SOME users who would certainly pay IF the software they need was available.
If GameTree is similar to Transgaming's cider product, some studios may be interested in using it rather than dealing with a native port. Granted its Transgaming so they'll screw it up somehow.
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Originally posted by yogi_berra View PostWhy does everybody keep saying that audio on linux is bad? Just exactly what's wrong? I never had problems with audio.
Originally posted by yogi_berra View PostHere's the thing that you are missing from Chris Cox's posts, outside of the VFX/Animation studios, no one is interested in Photoshop on Linux so there is no reason to deal with the architectural problems and the added cost of porting.
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Originally posted by devius View PostThat wasn't a rhetorical question I asked. I really want to know what the problem is, and since you seem to know please tell me so I become more informed.
But, this expanded scope has exposed bugs in the audio stack, and PA itself has bugs. Some people here have experienced the early transition period, where PA was pretty much unusable. So, obviously, any bug in the audio system continues to be an example of that utter brokenness.
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Originally posted by L33F3R View PostWhy the hell would game companies want people to switch to linux. There are people like me that will gladly buy a windows title. Dont get me wrong i would live to game on linux but it doesnt make sense to think that companies are going to go out of there way to make less money. This is not how the world works. In this situation the purchase of a linux title is the systematic loss of a windows one.
I'd say that's a lost sale.
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Originally posted by yogi_berra View PostEver tried using lcms with a color calibrator? Right, thought not.
If GameTree is similar to Transgaming's cider product, some studios may be interested in using it rather than dealing with a native port. Granted its Transgaming so they'll screw it up somehow.
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Originally posted by Remco View PostWe're in transition from ALSA to PulseAudio, and it's a bumpy ride. Mostly though, audio has never been better. We now have support for stuff like bluetooth headsets, changing audio devices on the fly, or even routing audio sources based on type, network audio, per-application volume management. It's still ALSA underneath, but the userspace part has been greatly improved.
But, this expanded scope has exposed bugs in the audio stack, and PA itself has bugs. Some people here have experienced the early transition period, where PA was pretty much unusable. So, obviously, any bug in the audio system continues to be an example of that utter brokenness.
The biggest impediment is more perception on things than anything else. It's not CMS. It's not really Sound (I've witnessed as much woes with sound on Windows as we're having...). It's not really 3D, per se.
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Originally posted by Svartalf View PostThe proper answer would be: "Very few..."
The other issues about a port to linux is that Photoshop is very rarely used on it's own solely so unless all the other products they use are ported as well there is very little reason to switch to another OS.
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