Originally posted by Adriano ML
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The Humble Indie Bundle #2 Has Arrived
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Originally posted by m_gol View PostWill they be available via the official site?
I think I've got the 64-bit problem sorted (I'll know in a bit here while I get properly set up to test...needed an Intel setup and I didn't have one configured right...) and I'm about to get a fix for the installer problem people found. Should be tonight or tomorrow and updates will be made available as the Campaign mode is finished out.
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The new rott hib2 debs do not contain the mp3s now which are in the soundtrack zip already so they are much smaller. They install without error. Basically it should be possible to combine 32+64 bit as the main part is java anyway like osmos. There i just dislike that pulse audio is used by default even when it does not work...
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Originally posted by Kano View PostThe new rott hib2 debs do not contain the mp3s now which are in the soundtrack zip already so they are much smaller. They install without error. Basically it should be possible to combine 32+64 bit as the main part is java anyway like osmos. There i just dislike that pulse audio is used by default even when it does not work...
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Originally posted by Xipeos View PostAs a workaround, follow these instructions to reduce mouse polling rate, replug your mouse, and try again. It'll work properly with a low polling rate.
Hope Svartalf can catch this one
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Originally posted by Kano View PostWhatever, well i wanted to try Machinarium on lenny 64 bit which seems to be impossible as the needed libs are only in ia32-libs from squeeze. Would be better to package just the swf + html file, would work in every browser.
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Originally posted by m_gol View PostAlso, there weren't any significant errors in Linux versions of games in the first bundle. Here we have Braid that doesn't work, Cortex Command providing disfunctional 64-bit version and Revenge of the Titans with a simple bug in deb creation (the solution posted above worked for me, even for amd64 edition). So, no problem for me only with installation process of Osmos and Machinarium (the latter to be a Flash game so packaging it must have been easy).
Simple fix for the Osmos font loading problem: open fonts/FortuneCity.ttf in fontforge, go to File -> Generate Fonts, generate a new TrueType font file (tell fontforge to ignore the problems and generate it anyway), and replace the original fonts/FortuneCity.ttf with your newly-created file.
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