I'll be happy with *any* genre, as long as it's not another freaking "everyone on everyone" FPS. How Linux can have so few games, and yet so many FPS's boggles my mind. Oh, that's right... they're all Quake 3 with some (not very) new art assets and some tweaks to the engine.
Personally I'd love to see a platformer that focused on a good set of base assets and a easy, flexible level editor. Give the community tools to easily contribute and even just a small number of fun levels and you'll get much more built than trying to do it all yourself. An interesting aside: Secret Maryo Chronicles only has about 5 enemies, yet manages to get a huge number of fun levels which are mainly community built.... There's a lesson in that! Personally I'd love to see this "simple with tools to extend" applied to a (SMC-simple) Mario Galaxy style game
Personally I'd love to see a platformer that focused on a good set of base assets and a easy, flexible level editor. Give the community tools to easily contribute and even just a small number of fun levels and you'll get much more built than trying to do it all yourself. An interesting aside: Secret Maryo Chronicles only has about 5 enemies, yet manages to get a huge number of fun levels which are mainly community built.... There's a lesson in that! Personally I'd love to see this "simple with tools to extend" applied to a (SMC-simple) Mario Galaxy style game
Comment