Valve didn't "come out and denied it". They got explicity asked in an interview and Doug got into an uncomfortable situation. He had to answer, he couldn't confirm it just yet and didn't have time to think about a good wording before the interview.
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Originally posted by d2kx View PostValve didn't "come out and denied it". They got explicity asked in an interview and Doug got into an uncomfortable situation. He had to answer, he couldn't confirm it just yet and didn't have time to think about a good wording before the interview.
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Originally posted by Setlec View Postthey never denied the existence of the client, afaik.
Originally posted by Setlec View PostI've no clue what gain they would get other than tarnishing their creditability!
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no no, you misunderstood me on the first quote, i didn't say that Micheal or valve are lying about working on right now or not! I'm going to repeat myself again, "they (Valve) never denied the existence of the client, afaik."
But as Doug Lombardi said that they weren't working on a linux client, at the time of the interview, now Micheal is saying that they are working at this time on the linux client. That could means that valve might have restarted to work on the linux client after the interview... 7 days is the enough time to change some things, isn't it?
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Valve have denied working on a steam client for linux. They never denied looking into the matter, never denied possibly later putting some effort into one, never denied having possibly had prototypes running. The latter I'm of the opinion is the result of some software developer doing it for kicks.
I will however point out that as much as you can try to pick apart the wording of valve's official response, any information given to Michael could be in error as well.
I doubt that valve will dismiss the idea of a steam client for linux (and source engine), but I don't think they're looking into releasing or even working on such things anytime soon either.
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Originally posted by Setlec View Postno no, you misunderstood me on the first quote,
Originally posted by Setlec View Posti didn't say that Micheal or valve are lying about working on right now or not!
Originally posted by Setlec View PostI'm going to repeat myself again, "they (Valve) never denied the existence of the client, afaik."
Originally posted by Setlec View PostBut as Doug Lombardi said that they weren't working on a linux client, at the time of the interview, now Micheal is saying that they are working at this time on the linux client. That could means that valve might have restarted to work on the linux client after the interview... 7 days is the enough time to change some things, isn't it?
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Originally posted by mirv View PostValve have denied working on a steam client for linux. They never denied looking into the matter, never denied possibly later putting some effort into one, never denied having possibly had prototypes running. The latter I'm of the opinion is the result of some software developer doing it for kicks.
I will however point out that as much as you can try to pick apart the wording of valve's official response, any information given to Michael could be in error as well.
I doubt that valve will dismiss the idea of a steam client for linux (and source engine), but I don't think they're looking into releasing or even working on such things anytime soon either.
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They won't
They won't make a Linux client even if it'd be just a matter of recompilation. Same with Blizzard, they have the GL versions done and ready but they wouldn't bother with Linux clients for a very simple reason.
Linux has no ABI/lib stability. You can't easily distribute binaries even for a single distro (multiple version of it) with the gcc version crap, not to mention the other problems on 3rd party libs (when their versions change) combined with packaging "descisions" to rename libs for fun.
This is THE thorn in the eye (and ass) for me as a developer as well when it comes to Linux. And it's fixable but nobody wants to even hear about it.
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Originally posted by Almindor View PostThey won't make a Linux client even if it'd be just a matter of recompilation. Same with Blizzard, they have the GL versions done and ready but they wouldn't bother with Linux clients for a very simple reason.
Linux has no ABI/lib stability. You can't easily distribute binaries even for a single distro (multiple version of it) with the gcc version crap, not to mention the other problems on 3rd party libs (when their versions change) combined with packaging "descisions" to rename libs for fun.
This is THE thorn in the eye (and ass) for me as a developer as well when it comes to Linux. And it's fixable but nobody wants to even hear about it.
That's odd because UT2004, Osmos, and Any Yet It Moves all seem to have it figured out. What about any of the Humble Indy Bundle games?
To me, the problem seems like a situation of catering to the cash cows and industry standards(M$ and DX).
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